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AMOS (programming Language)
AMOS BASIC is a dialect of the BASIC programming language for the Amiga computer. Following on from the successful STOS BASIC for the Atari ST, AMOS BASIC was written for the Amiga by François Lionet with Constantin Sotiropoulos and published by Europress Software in 1990. History AMOS competed on the Amiga platform with Acid Software's Blitz BASIC. Both BASICs differed from other dialects on different platforms, in that they allowed the easy creation of fairly demanding multimedia software, with full structured code and many high-level functions to load images, animations, sounds and display them in various ways. The original AMOS was a BASIC interpreter which, whilst working fine, suffered the same disadvantages of any language being run interpretively. By all accounts, AMOS was extremely fast among interpreted languages, being speedy enough that an extension called AMOS 3D could produce playable 3D games even on plain 7 MHz 68000 Amigas. Later, an AMOS compiler ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed ...
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MC68000
The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector. The design implements a 32-bit instruction set, with 32-bit registers and a 16-bit internal data bus. The address bus is 24 bits and does not use memory segmentation, which made it easier to program for. Internally, it uses a 16-bit data arithmetic logic unit (ALU) and two more 16-bit ALUs used mostly for addresses, and has a 16-bit external data bus. For this reason, Motorola termed it a 16/32-bit processor. As one of the first widely available processors with a 32-bit instruction set, and running at relatively high speeds for the era, the 68k was a popular design through the 1980s. It was widely used in a new generation of personal computers with graphical user interfaces, including the Macintosh 128K, Amiga, Atari ST, and X68000. The ...
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Ultimate Domain
''Ultimate Domain'', known as ''Genesia'' in Europe, is a computer game developed by Microïds and published by Mindscape initially on the Commodore Amiga in 1993 and then ported for the IBM PC in 1994. The original Amiga version is known to be one of the few commercial games developed in AMOS Basic. In 2011, an iPad version was released. A follow-up to ''Ultimate Domain'' named ''Genesia Legacy'' was scheduled to be released in 2015. Plot ''Ultimate Domain'' starts in the 17th century in the colonies of the new world, where the player has four settlers and a few raw materials. The settlers take jobs such as woodcutter, architect, and specialist; woodcutters turn trees into logs, architects use wood, stone, and metal to make various kinds of buildings, and specialists make goods for selling once a shop is built. The settlers may also search for "The Seven Jewels of Genesia". Reception '' Computer Gaming World'' rated ''Ultimate Domain'' one star out of five. Describing it as a ...
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Before The War
Before is the opposite of after, and may refer to: * ''Before'' (Gold Panda EP), 2009 * ''Before'' (James Blake EP), 2020 * "Before" (song), a 1996 song by the Pet Shop Boys * "Before", a song by the Empire of the Sun from ''Two Vines'' * "Before", a song by Anastacia from ''Evolution'' * "Before" (short story) by Gael Baudino * The Before film trilogy by Richard Linklater ** '' Before Sunrise'', 1995 ** '' Before Sunset'', 2004 ** ''Before Midnight'' (2013 film) See also *Before Christ (BC), an epoch used in dating years prior to the estimated birth of Jesus * Before Common Era (BCE), an alternative naming of the traditional calendar era primarily used in academic circles *Before Present Before Present (BP) years, or "years before present", is a time scale used mainly in archaeology, geology and other scientific disciplines to specify when events occurred relative to the origin of practical radiocarbon dating in the 1950s. Becaus ...
(BP), a timescale used mainly in ...
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Vulcan Software
Vulcan Software was an independent computer games company founded in 1994 in the UK. Vulcan started creating software for the Amiga computer systems. Its first commercial game was ''Valhalla and the Lord of Infinity'', which was notable for being the first ever Amiga speech adventure game. In January 1999, Vulcan Software started development for PC computer systems. The Director of Vulcan Software is Paul Carrington. In 2007, Vulcan announced a partnership with Amiga, Inc to develop older Amiga games for PCs and other devices. Games *''Valhalla and the Lord of Infinity'' *'' Valhalla: Before the War'' *''Valhalla and the Fortress of Eve'' *''Timekeepers'' *''JetPilot'' *''Burnout'' *''Tiny Troops'' *''Hillsea Lido'' *''Genetic Species'' *''The Strangers'' *''Uropa²: The Ulterior Colony'' *''Final Odyssey: Theseus Verses The Minotaur'' Third Party Creations Linked to Valhalla *''It's a skull English auxiliary verbs are a small set of English verbs, which include the Englis ...
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Scorched Tanks
''Scorched Tanks'' is an artillery style game released for the Amiga platform in 1994. The game is inspired by the MS-DOS game ''Scorched Earth'' (1991). Gameplay Between two and four human and computer-controlled opponents each control one stationary tank in a two-dimensional playfield of randomly generated mountainous terrain. The aim of the game is to destroy the other tanks by shooting, utilizing indirect fire. The game has 70 weapons and 13 types of shield, ranging from simple to the elaborate. Players purchase equipment before each round, and bonus cash is awarded for dealing damage to opponents. Weapons include the Liquid Nitrogen, which fills like a liquid and deals damage to tanks before it evaporates, Crimson Flood, which triggers a series of explosions that cover terrain and deals damage to tanks in the path of the explosions, Crazy 8s, which bounces unpredictably around the target, Mega Nuke, which obliterates any tanks in its blast radius, and the Grab Bag, which ...
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Miggybyte
''Miggybyte'' was a free disk-based magazine for the Amiga range of computers, published by Pickled Fish Software and edited by Ben Gaunt. From 1995 to 1997 twelve issues were published all being on a single floppy disk only. The magazine was inspired by ''Grapevine'', the scene-based disk magazine also for the Amiga range of computers, but ''Miggybyte'' was not a scene publication. The publication focused on news about the Amiga, software, games and entertainment. The entertainment section proved to be a main stay of the publication and consisting of jokes and stories from readers. There was even a small classified section and BBS section where many Sysops from around the UK (thought there were a few from the USA too) would publicise their boards. The interface consisted of two sections, the top part containing the text and in latter version graphics, the bottom the control interface (GUI). The engine behind the publication was called MultiMedia Magazine Creator (MMMC) and w ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ...
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Clickteam
Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux, Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. History Before co-founding Clickteam, François Lionet was the programmer of STOS BASIC, a programming language released in 1988 for the Atari ST, and AMOS BASIC, a more advanced programming language released in 1990 for the Commodore Amiga. Both of these have since been released in open-source form on the Clickteam corporate website. Yves Lamoureux was also a successful game developer prior to co-founding Clickteam, working with multiple companies on games. Clickteam's debut software was ''Klik & Play'', released in 1994 as commercial, proprietary software; this marked the team's first successful software release. A ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Control Flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''imperative programming'' language from a '' declarative programming'' language. Within an imperative programming language, a ''control flow statement'' is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements. A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope. Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchronously), ...
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