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AES53
AES47 is a standard which describes a method for transporting AES3 professional digital audio streams over Asynchronous Transfer Mode (ATM) networks. The Audio Engineering Society (AES) published AES47 in 2002. The method described by AES47 is also published by the International Electrotechnical Commission as IEC 62365. Introduction Many professional audio systems are now combined with telecommunication and IT technologies to provide new functionality, flexibility and connectivity over both local and wide area networks. AES47 was developed to provide a standardised method of transporting the standard digital audio per AES3 over telecommunications networks that provide a quality of service required by many professional low-latency live audio uses. AES47 may be used directly between specialist audio devices or in combination with telecommunication and computer equipment with suitable network interfaces. In both cases, AES47 the same physical structured cable used as standard by the ...
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AES53
AES47 is a standard which describes a method for transporting AES3 professional digital audio streams over Asynchronous Transfer Mode (ATM) networks. The Audio Engineering Society (AES) published AES47 in 2002. The method described by AES47 is also published by the International Electrotechnical Commission as IEC 62365. Introduction Many professional audio systems are now combined with telecommunication and IT technologies to provide new functionality, flexibility and connectivity over both local and wide area networks. AES47 was developed to provide a standardised method of transporting the standard digital audio per AES3 over telecommunications networks that provide a quality of service required by many professional low-latency live audio uses. AES47 may be used directly between specialist audio devices or in combination with telecommunication and computer equipment with suitable network interfaces. In both cases, AES47 the same physical structured cable used as standard by the ...
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Audio Engineering Society
The Audio Engineering Society (AES) is a professional body for engineers, scientists, other individuals with an interest or involvement in the professional audio industry. The membership largely comprises engineers developing devices or products for audio, and persons working in audio content production. It also includes acousticians, audiologists, academics, and those in other disciplines related to audio. The AES is the only worldwide professional society devoted exclusively to audio technology. Established in 1948, the Society develops, reviews and publishes engineering standards for the audio and related media industries, and produces the AES Conventions, which are held twice a year alternating between Europe and the US. The AES and individual regional or national ''sections'' also hold ''AES Conferences'' on different topics during the year. History The idea of a society dedicated solely to audio engineering had been discussed for some time before the first meeting, but was ...
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AES11
The AES11 standard published by the Audio Engineering Society provides a systematic approach to the synchronization of digital audio signals. AES11 recommends using an AES3 signal to distribute audio clocks within a facility. In this application, the connection is referred to as a Digital Audio Reference Signal (DARS). Further recommendations are made concerning the accuracy of sample clocks as embodied in the interface signal and the use of this format as a convenient synchronization reference where signals must be rendered co-timed for digital processing. Synchronism is defined, and limits are given which take account of relevant timing uncertainties encountered in an audio studio. Related developments AES11 Annex D (in the November 2005 or later printing or version) shows an example method to provide isochronous timing relationships for distributed AES3 structures over asynchronous networks such as AES47 where reference signals may be locked to common timing sources such as GP ...
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AES3
AES3 is a standard for the exchange of digital audio signals between professional audio devices. An AES3 signal can carry two channels of pulse-code-modulated digital audio over several transmission media including balanced lines, unbalanced lines, and optical fiber. AES3 was jointly developed by the Audio Engineering Society (AES) and the European Broadcasting Union (EBU) and so is also known as AES/EBU. The standard was first published in 1985 and was revised in 1992 and 2003. AES3 has been incorporated into the International Electrotechnical Commission's standard IEC 60958, and is available in a consumer-grade variant known as S/PDIF. History and development The development of standards for digital audio interconnect for both professional and domestic audio equipment, began in the late 1970s in a joint effort between the Audio Engineering Society and the European Broadcasting Union, and culminated in the publishing of AES3 in 1985. The AES3 standard has been revised in ...
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Error Control
In information theory and coding theory with applications in computer science and telecommunication, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases. Definitions ''Error detection'' is the detection of errors caused by noise or other impairments during transmission from the transmitter to the receiver. ''Error correction'' is the detection of errors and reconstruction of the original, error-free data. History In classical antiquity, copyists of the Hebrew Bible were paid for their work according to the number of stichs (lines of verse). As the prose books of the Bible were hardly ever writ ...
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Audio Network Protocols
Audio most commonly refers to sound, as it is transmitted in signal form. It may also refer to: Sound *Audio signal, an electrical representation of sound *Audio frequency, a frequency in the audio spectrum *Digital audio, representation of sound in a form processed and/or stored by computers or digital electronics *Audio, audible content (media) in audio production and publishing *Semantic audio, extraction of symbols or meaning from audio *Stereophonic audio, method of sound reproduction that creates an illusion of multi-directional audible perspective *Audio equipment Entertainment *AUDIO (group), an American R&B band of 5 brothers formerly known as TNT Boyz and as B5 * ''Audio'' (album), an album by the Blue Man Group * ''Audio'' (magazine), a magazine published from 1947 to 2000 *Audio (musician), British drum and bass artist * "Audio" (song), a song by LSD Computing *, an HTML element, see HTML5 audio See also *Acoustic (other) *Audible (other) *Audio ...
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Broadcast Engineering
Broadcast engineering is the field of electrical engineering, and now to some extent computer engineering and information technology, which deals with radio and television broadcasting. Audio engineering and RF engineering are also essential parts of broadcast engineering, being their own subsets of electrical engineering. Broadcast engineering involves both the Television studio, studio and transmitter aspects (the entire airchain), as well as remote broadcasts. Every Broadcast network, station has a broadcast engineer, though one may now serve an entire station group in a city. In small media markets the engineer may work on a contract basis for one or more stations as needed. Duties Modern duties of a broadcast engineer include maintaining broadcast automation systems for the studio and automatic transmission systems for the transmitter physical plant, plant. There are also important duties regarding Radio masts and towers, radio towers, which must be Preventive maintenanc ...
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Networking Standards
Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics * Networks, a graph with attributes studied in network theory ** Scale-free network, a network whose degree distribution follows a power law ** Small-world network, a mathematical graph in which most nodes are not neighbors, but have neighbors in common * Flow network, a directed graph where each edge has a capacity and each edge receives a flow Biology * Biological network, any network that applies to biological systems * Ecological network, a representation of interacting species in an ecosystem * Neural network, a network or circuit of neurons Technology and communication * Artificial neural network, a computing system inspired by animal brains * Broadcast network, radio stations, television stations, or other electronic media outlets ...
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Audio Engineering
Audio most commonly refers to sound, as it is transmitted in signal form. It may also refer to: Sound * Audio signal, an electrical representation of sound *Audio frequency, a frequency in the audio spectrum * Digital audio, representation of sound in a form processed and/or stored by computers or digital electronics *Audio, audible content (media) in audio production and publishing *Semantic audio, extraction of symbols or meaning from audio * Stereophonic audio, method of sound reproduction that creates an illusion of multi-directional audible perspective * Audio equipment Entertainment *AUDIO (group), an American R&B band of 5 brothers formerly known as TNT Boyz and as B5 * ''Audio'' (album), an album by the Blue Man Group * ''Audio'' (magazine), a magazine published from 1947 to 2000 *Audio (musician), British drum and bass artist * "Audio" (song), a song by LSD Computing *, an HTML element, see HTML5 audio See also *Acoustic (other) *Audible (other) *A ...
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Audio Over Ethernet
In audio and broadcast engineering, Audio over Ethernet (sometimes AoE—not to be confused with ATA over Ethernet) is the use of an Ethernet-based network to distribute real-time digital audio. AoE replaces bulky snake cables or audio-specific installed low-voltage wiring with standard network structured cabling in a facility. AoE provides a reliable backbone for any audio application, such as for large-scale sound reinforcement in stadiums, airports and convention centers, multiple studios or stages. While AoE bears a resemblance to voice over IP (VoIP) and audio over IP (AoIP), AoE is intended for high-fidelity, low-latency professional audio. Because of the fidelity and latency constraints, AoE systems generally do not utilize audio data compression. AoE systems use a much higher bit rate (typically 1 Mbit/s per channel) and much lower latency (typically less than 10 milliseconds) than VoIP. AoE requires a high-performance network. Performance requirements may be met t ...
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VoATM
Voice over Asynchronous Transfer Mode (VoATM) is a data protocol used to transport packetized voice signals over an Asynchronous Transfer Mode (ATM) network.Tamara Dean. ''Network+ Guide to Networks''. Course Technology, Cengage Learning, 2010, p. 533. In ATM, the voice traffic is encapsulated using AAL1/AAL2 ATM packets. VoATM over DSL is a similar service, which is used to carry packetized voice signals over a DSL connection. Protocols * ATM Adaptation Layer 1 (AAL1) * ATM Adaptation Layer 2 (AAL2) Deployment VoATM is a multi-service, high speed, scalable technology but rarely found because of its expensive services.Ahmed, Fatima developer.com, November 24, 2003, accessed April 26, 2011. Prioritization Prioritization is implemented through Quality of service, QoS parameters. Fragmentation Fragmentation is built into ATM with its small, fixed-sized, 53-byte cells.AAL Type accessed April 26, 2011 Variable delay Dynamic Bandwidth Circuit Emulation Service (DBCES) does not send ...
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SMPTE
The Society of Motion Picture and Television Engineers (SMPTE) (, rarely ), founded in 1916 as the Society of Motion Picture Engineers or SMPE, is a global professional association of engineers, technologists, and executives working in the media and entertainment industry. As an internationally recognized standards organization, SMPTE has published more than 800 technical standards and related documents for broadcast, filmmaking, digital cinema, audio recording, information technology (IT), and medical imaging. SMPTE also publishes the ''SMPTE Motion Imaging Journal'', provides networking opportunities for its members, produces academic conferences and exhibitions, and performs other industry-related functions. SMPTE membership is open to any individual or organization with an interest in the subject matter. In the US, SMPTE is a 501(c)(3) organization, 501(c)3 non-profit charitable organization. History The Motion Picture and Television Engineers was founded in 1913 by Cha ...
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