9th Annual Interactive Achievement Awards
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9th Annual Interactive Achievement Awards
The ''9th Annual Interactive Achievement Awards'' is the 9th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on . It was also held as part of the Academy's 2006 D.I.C.E. Summit, and was hosted by Jay Mohr. ''God of War'' received the most nominations and won the most awards, including Overall Game of the Year. Sony Computer Entertainment received the most nominations and won the most awards. This was the third year to feature a tie between finalists. The first time was at the 2nd Awards in 1999, and the second time was at the 7th Awards in 2004. Richard Garriott also the received the Academy of Interactive Arts & Sciences Hall of Fame Award. Winners and Nominees Winners are listed first, highlighted in boldface, and indicated with a double dagger (). Hall ...
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Hard Rock Hotel And Casino (Las Vegas)
The Hard Rock Hotel and Casino was a resort located near the Las Vegas Strip in Paradise, Nevada. It now operates as Virgin Hotels Las Vegas. The resort is located on on the corner of Harmon Avenue and Paradise Road, about a mile east of the Las Vegas Strip. At the time of its closure, the Hard Rock included 1,506 rooms across several hotel towers, a casino, and a music venue known as The Joint. It had also hosted a weekly pool party event known as Rehab. Plans for a Hard Rock hotel were announced in 1991, and the resort opened on March 10, 1995, as the world's first rock and roll-themed hotel. The Hard Rock Hotel began as a joint venture between Hard Rock Cafe founder Peter Morton and Harveys. Following disagreements, Morton bought out Harveys' share of the resort in 1997. A new 11-story hotel tower was added in 1999, as part of a $100 million renovation. The Hard Rock was featured in various media, including television shows and music videos. It was also a frequent sourc ...
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Guitar Hero (video Game)
''Guitar Hero'' is a 2005 music rhythm video game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first main installment in the ''Guitar Hero'' series. ''Guitar Hero'' was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a ''Guitar Freaks''-like game to United States. The game features a guitar-shaped controller (resembling a miniature Gibson SG) that the player uses to simulate playing rock music. The gameplay is similar to ''GuitarFreaks'', in that the player presses buttons on the guitar controller in time with musical notes that scroll on the game screen. The game features covers of 30 popular rock songs spanning five decades of rock, from the 1960s up through 2005, in addition to bonus tracks. ''Guitar Hero'' became a surprise hit, earning critical acclaim and winning many awards from major video game publ ...
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Q Entertainment
was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of Sega (where he was best known for producing the Dreamcast games ''Space Channel 5'' and ''Rez (video game), Rez''), and Shuji Utsumi, former founding member of Sony Computer Entertainment America, Senior VP of Sega Enterprises, Ltd., and head of Disney (Buena Vista Games) Asia. It was best known for their music and luminary action puzzle game series ''Lumines'', which was released worldwide in 2004/2005 for the PlayStation Portable system and has now developed into mobile (''Lumines Mobile''), Xbox Live Arcade (''Lumines Live!'') and PlayStation 2 (''Lumines Plus'') platforms. Q Entertainment's line-up also includes the action puzzle title ''Meteos'' for the Nintendo DS and fantasy action title ''Ninety-Nine Nights'' for the Xbox 360. Their ...
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Puzzle Fusion
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The '' Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1 ...
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Majesco Entertainment
Majesco Entertainment Company (formerly Majesco Sales Inc.) is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004. On December 1, 2016, Majesco Entertainment was acquired by PolarityTE, Inc., a biotech company, in another reverse merger takeover, because of which it formally ceased all video game operations on December 8, 2016. In mid-2017, chief executive officer Jesse Sutton re-acquired the company through a management buyout and continued operating it privately held. On January 15, 2018, Liquid Media Group announced the acquisition of Majesco. History Majesco Sales Inc. era Majesco was first known as a reissuer ...
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Double Fine Productions
Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – ''Psychonauts'' and ''Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build indie game, smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of ''Broken Age'', at the time one of the largest projects funded by Kickstarter, a ...
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Psychonauts
''Psychonauts'' is a 2005 platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems and ports for Mac OS X and Linux. ''Psychonauts'' follows the player-character Razputin (Raz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of severa ...
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Ubisoft Montpellier
Ubisoft Montpellier is a French video game developer and a studio of Ubisoft based in Castelnau-le-Lez. Founded in 1994 as Ubi Pictures, it is best known for developing the ''Rayman'' and ''Beyond Good & Evil'' series. At 350 employees as of September 2019, Ubisoft Montpellier is led by co-founder Frédéric Houde as technical director. History Ubisoft Montpellier was founded by Michel Ancel and Frédéric Houde, two French video game designers. Houde, after obtaining a Brevet de technicien supérieur at the in Montpellier, first met Ancel (at the time still a high school student) in 1987 at Informatique 2000, a local technology store. They co-operated on the development of video games, sometimes spending multiple hours at a time in front of their computers. Houde later went on to serve his military service, while Ancel was hired by French video game company Ubisoft (then named Ubi Soft) to work at its Montreuil-based studio as a developer. After Houde finished his servic ...
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King Kong (2005 Video Game)
''Peter Jackson's King Kong: The Official Game of the Movie'' (also known as ''Peter Jackson's King Kong'', or simply ''King Kong'') is a 2005 action-adventure video game developed by Ubisoft Montpellier and published by Ubisoft, based on the 2005 film '' King Kong''. The game was created in collaboration between the film's director Peter Jackson and the game's director Michel Ancel. The game follows New York scriptwriter Jack Driscoll through Skull Island, as he attempts to save love interest Ann Darrow who has been sacrificed by the island's natives to the giant gorilla Kong. The game allows players to play as both Jack Driscoll and King Kong. Players use firearms and spears as Jack; and punch, grab and use objects/corpses as Kong, to defend against and fight creatures on Skull Island. The King Kong segments are played from a third-person perspective, while the Jack levels are played from a first-person perspective. The game de-emphasizes the role of a heads-up displa ...
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Japan Studio
Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the ''Ape Escape'', ''LocoRoco'', '' Patapon'', ''Gravity Rush'' and '' Knack'' series, the Team Ico games, ''Bloodborne'', ''The Legend of Dragoon'', and ''Astro's Playroom''. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other SIE studios. History Japan Studio is based in Tokyo and was founded on 16 November 1993. It was formed shortly after the formation of the internal PlayStation division within Sony that included members from the Sony Corporation and the Sony Music Entertainment groups, with Japan Studio developing some of the initial games to be released on the first PlayStation console. According to Shuhei Yoshida, at the onset, the studio was run similar to Sony's music business, with lead external producers seeking out creative talent and help nurture the ...
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Shadow Of The Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot. The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title ''Ico'', to which the game is considered a spiritual successor. Сonceived as an online multiplayer game titled ''NICO'' directly after ''Ico''s completion, ''Shadow of the Coloss ...
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Nintendo EAD
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, bec ...
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