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6326
The SiS 6326 was a graphics processing unit (GPU) manufactured by Silicon Integrated Systems. It was introduced in June 1997 and became available to the consumer market in the end of that year. Although its performance was low compared to the GPUs of its age, eventually it became very successful, specially integrated in many motherboards designed to the corporate market, where the low cost is prioritized over 3D performance. SiS shipped over seven million units of the SiS 6326 in 1998. Architecture The SiS was available as a discrete card, with an AGP 2x or PCI bus, and as an integrated GPU. It had a 64-bit 2D/3D graphics accelerator (with most cards running at 75 Mhz), a DVD decoder and a TV decoder. It was available with 4 MB or 8 MB of memory. Performance Since the model aimed for low cost over high performance, its capabilities were low compared to contemporary products. According to a test conducted by Tom's Hardware on January 21, 1998, it possessed roughly ...
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Silicon Integrated Systems
Silicon Integrated Systems (SiS; ) is a company that manufactures, among other things, motherboard chipsets. The company was founded in 1987 in Hsinchu Science Park, Taiwan. Business In the late 1990s, SiS made the decision to invest in their own chip fabrication facilities. At the end of 1999, SiS acquired Rise Technology and its mP6 x86 core technology. Mainboard chipsets One of the most famous chipsets produced by SiS was the late 486-age chipset 496/497 which supported PCI bus among older ISA- and VLB-buses. Mainboards using this chipset and equipped with CPUs such as the Intel 80486DX4, AMD 5x86 or Cyrix Cx5x86 processors had performance and compatibility comparable with early Intel Pentium systems in addition to a lower price. After this late success, SiS continued positioning itself as a budget chipset producer. The company emphasized high integration to minimize the cost to implement their solutions. As such, SiS one-chip mainboard chipsets that included integrated ...
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SiS 300
The SiS 300/SiS 301 is a graphics processing unit that was manufactured by Silicon Integrated Systems Silicon Integrated Systems (SiS; ) is a company that manufactures, among other things, motherboard chipsets. The company was founded in 1987 in Hsinchu Science Park, Taiwan. Business In the late 1990s, SiS made the decision to invest in their ow ....Press Room > Press Release SiS accessed January 25, 2010.
, SiS, accessed January 25, 2010.
This GPU targeted mainstream commercial and consumer markets.


Overview

Following the successful SiS 6326 in 1998, SiS introduced the SiS 300 as its replacement. The 3D performance was improved five times over the previous GPU, although still considered slow, yet a value solution as a display chip for users ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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Linux Framebuffer
The Linux framebuffer (fbdev) is a linux subsystem used to show graphics on a computer monitor, typically on the system console. It was designed as a hardware-independent API to give user space software access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and its device file system interface, avoiding the need for libraries like SVGAlib which effectively implemented video drivers in user space. In most applications, fbdev has been superseded by the linux Direct Rendering Manager subsystem, but as of 2022, several drivers provide both DRM and fbdev APIs for backwards compatibility with software that has not been updated to use the DRM system, and there are still fbdev drivers for older (mostly embedded) hardware that does not have a DRM driver. Applications There are three applications of the Linux framebuffer: * An implementation of text Linux console that doesn't use hardware te ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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Quake 3
''Quake III Arena'' is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the ''Quake'' series, ''Arena'' differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb. Notable features of ''Quake III Arena'' include the minimalist design, lacking rarely used items and features; the extensive customizability of player settings such as field of view, texture detail and enemy model; and advanced movement features such as strafe-jumping and rocket-jumping. The game was praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. ''Quake III Arena'' has also been used extensively in professional electronic sports tournaments such as QuakeCon, C ...
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Quake 2
''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, but not a direct sequel to ''Quake (video game), Quake''. The game's storyline is continued in its expansions and ''Quake 4''. The soundtrack for ''Quake II'' was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown (composer), Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken "Razor" Richmond. Gameplay ''Quake II'' is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in ''Quake'', in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game re ...
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GLQuake
''Quake'' is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake (series), ''Quake'' series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Classic Mac OS, Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone Texture mapping, textures and a rusty, capitalized font. ''Quake'' takes inspiration from gothic fiction and the works of H. P. Lovecraft. The successor to id Software's Doom (franchise), ''Doom'' series, ''Quake'' built upon the technology and gameplay of its predecessor. Unlike the Doom engine, ''Doom'' engine before it, the Quake engine, ''Quake'' engine offered full Real-time rendering, real-time 3D rendering and had early support for 3D acceleration through OpenGL. A ...
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S Sis6326
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complic ...
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RIVA 128
Released in August 1997 by Nvidia, the RIVA 128, or "NV3", was one of the first consumer graphics processing units to integrate 3D acceleration in addition to traditional 2D and video acceleration. Its name is an acronym for ''Real-time Interactive Video and Animation accelerator''.RIVA 128 Brochure
Nvidia, accessed October 9, 2007.
Following the less successful "" accelerator, the RIVA 128 was the first product to gain Nvidia widespread recognition. It was also a major change in technological direction for Nvidia.
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