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4X (other)
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games were also common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization'' is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful. In the board (and card) game domain, 4X is less of a distinct genre, in part ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Grand Strategy
Grand strategy or high strategy is a state's strategy of how means can be used to advance and achieve national interests. Issues of grand strategy typically include the choice of primary versus secondary theaters in war, distribution of resources among the various services, the general types of armaments manufacturing to favor, and which international alliances best suit national goals. With considerable overlap with foreign policy, grand strategy focuses primarily on the military implications of policy. A country's political leadership typically directs grand strategy with input from the most senior military officials. Development of a nation's grand strategy may extend across many years or even multiple generations. While the grand strategy scholarship is dominated by the conception that only great powers can have grand strategies, some scholars argue that middle powers and even small states can have grand strategies. The concept of grand strategy has been extended to describe ...
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Stellaris (video Game)
''Stellaris'' is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. In ''Stellaris'', players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that they can then engage in diplomacy, trade, or warfare with. A large part of the game involves dealing with both scripted and emergent events, through which new empires alter the balance of power, powerful crises threaten the galaxy, or event chains tell the story of forgotten empires. It was released worldwide for Windows, macOS, and Linux on May 9, 2016 and for PlayStation 4 and Xbox One as ''Stellaris: Console Edition'' on February 26, 2019. Gameplay ''Stellaris'' is a real-time grand strategy game set in one of several available galaxy types in the distant future. Players play as a government of a species in early stages of interstellar sp ...
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Crusader Kings (video Game)
''Crusader Kings'' is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in April 2004. An expansion called ''Deus Vult'' was released in October 2007. A sequel using the newer Clausewitz Engine, ''Crusader Kings II'', was released in February 2012, and another sequel, ''Crusader Kings III'', was released on September 1, 2020. Setting The game is set primarily in Europe in the mid to late Middle Ages in the time-period from December 26, 1066 (the day after the coronation of William the Conqueror) until December 30, 1452 (five months before the fall of Constantinople). Three scenarios are also included in the game, namely: the Battle of Hastings (1066), the Third Crusade (1187), and the Hundred Years' War (started in 1337). Gameplay Unlike other Paradox titles (such as the first two ''Europa Universalis'' series), ''Crusader Kings'' is a dynasty simulator with similarities to role-playing video games in that it focuses on a trait-bas ...
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Hearts Of Iron
''Hearts of Iron'' is a grand strategy video game developed by Paradox Development Studio and published by Strategy First. Based on the Europa Engine, it was originally released in 2002 for Microsoft Windows. A Mac OS version was released by Virtual Programming the following year. In 2004, Atari, SA published ''Hearts of Iron: Platinum'', an updated version that sought to improve several aspects of the game. ''Hearts of Iron'' allows the player to take control of a nation in the world and guide it through World War II and the years immediately before and after it. ''Hearts of Iron'' is the first game in the eponymous series of grand strategy wargames. Three additional games have been released in the series: ''Hearts of Iron II'', ''Hearts of Iron III'', and ''Hearts of Iron IV''. Gameplay Players play as a nation in the world in the years leading up to, during, and immediately after World War II. There are three main alliances in the game: the Allies, the Axis, and the Cominter ...
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Grand Strategy Games
A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. It is a genre that has considerable overlap with 4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world. Scope of games Grand strategy games can be played on a computer or as a board game. They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as building infrastructure, recruiting and training military units, and negotiating with other players. Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames. Examples of grand strategy game ...
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Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game ''Dune II'' and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series. History After Westwood Studios developed the critically acclaimed ''Dune II'', ''Computer Gaming World'' reported in 1993 that the company would not use the ''Dune'' license for Westwood's next strategy game "mostly because the programmers are tired of sand". The magazine stated that it would have "new terrain and enemies", and that "the des ...
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Master Of Orion III
''Master of Orion III'' is a 4X turn-based strategy game and the third in the ''Master of Orion'' series. ''Master of Orion III'' was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003. Backstory In the ''Master of Orion III'' game manual, the player discovers that the planet called Antares in '' Master of Orion II: Battle at Antares'' was actually a forward base, "ConJenn". Following the events of ''Master of Orion II'', the Antarans retaliated and defeated the young races of the Orion Sector, enslaving all of the people on every planet, and destroying all research and military centers, effectively making any retaliation impossible. A thousand years later, the Antarans mysteriously disappeared due to an outbreak of their "Harvester" bioweapons program, which wiped out 98% of the population living in the Antaran sector. Survivors were left primarily on only two planets: Antares itself, and the Antarans living on the planet Orion, ruli ...
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Dark Avatar
''Galactic Civilizations II: Dark Avatar'' is the first expansion pack to the turn-based strategy game '' Galactic Civilizations II: Dread Lords''. It was released by Stardock in February 2007, both as a separately downloadable expansion and the combination retail box ''Galactic Civilizations II: Gold Edition''. Plot The Drengin Empire has conquered most of the galaxy, driving the Terrans back to Earth, where humans have created an impenetrable defence around the homeworld. The Drengin have focused their attention on the other conquered races. Krindar I'Agohl, leader of the Korath clan, a specialist military faction feared in combat even against the Terrans, urges the annihilation of all non-Drengin species. Formerly few could survive against the Korath in battle. Now none survive at all. However, there is something mysterious about the Korath. They do not resemble normal Drengin species, and without slavelings the Drengin Empire is weaker, for genocide is not their way. You, ...
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Space Empires
''Space Empires'' is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization. Gameplay In ''Space Empires'', the player assumes the role of the single leader of a race of intelligent beings that has recently acquired the technology required to build large fully space-based ships for interplanetary and interstellar travel. Starting out with only a few possible hull sizes for their ships, on which they can place any number of components to essentially create a unique ship, the player can research new hull sizes and components to use with them, eventually being able to build ships ten times the size of his original hull size. The components available to the player can vary greatly, from ship bridges, long-range scanners and shield generators to emergency supply components that, when used, will be destroyed but will allow a ship to continue moving for a longer time, and of course, wea ...
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Game Design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Game mechanics, Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, Wargame (video games), war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations) ...
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