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4Dwm
4Dwm is the window manager component of the IRIX Interactive Desktop normally used on Silicon Graphics workstations running IRIX. 4Dwm is derived from the older Motif Window Manager and uses the Motif widget toolkit on top of the X Window System found on most Unix systems. 4Dwm on IRIX was one of the first default graphical user interface desktops to be standard on a Unix computer system. 4Dwm refers to " Fourth dimension window manager" and has no relation to dwm. Other X window managers that mimic the 4Dwm look and feel exist, such as 4Dwm theme for IceWM and 5Dwmhttp://5dwm.org/roadmap.html#5Dwm_The_Window_Manager 5Dwm, The Window Manager] which is a Clone (computing), clone/compatible implementation of 4Dwm based OpenMotif. 5Dwm support both the classic SGI look and a modern/polished look and feel with anti-aliased fonts and UTF-8 support. Features * A stacking window manager * Uses the Motif widget library * Applications can be launched via a menu panel * Window decor ...
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IRIX
IRIX ( ) is a discontinued operating system developed by Silicon Graphics (SGI) to run on the company's proprietary MIPS workstations and servers. It is based on UNIX System V with BSD extensions. In IRIX, SGI originated the XFS file system and the industry-standard OpenGL graphics system. History SGI originated the IRIX name in the 1988 release 3.0 of the operating system for the SGI IRIS 4D series of workstations and servers. Previous releases are identified only by the release number prefixed by "4D1-", such as "4D1-2.2". The "4D1-" prefix continued to be used in official documentation to prefix IRIX release numbers. Prior to the IRIS 4D, SGI bundled the GL2 operating system, based on UniSoft UniPlus System V Unix, and using the proprietary MEX (Multiple EXposure) windowing system. IRIX 3.x is based on UNIX System V Release 3 with 4.3BSD enhancements, and incorporates the 4Sight windowing system, based on NeWS and IRIS GL. SGI's own Extent File System (EFS) replaces the S ...
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Stacking Window Manager
A stacking window manager (also called floating window manager) is a window manager that draws and allows windows to overlap, without using a compositing algorithm. All window managers that allow the overlapping of windows but are not compositing window managers are considered stacking window managers, although it is possible that not all use exactly the same methods. Other window managers that are not considered stacking window managers are those that do not allow the overlapping of windows, which are called tiling window managers. Stacking window managers allow windows to overlap using clipping to allow applications to write only to the visible parts of the windows they present. The order in which windows are to be stacked is called their z-order. Hybrid window managers Some window managers may be able to treat the foreground window in an entirely different way, by rendering it indirectly, and sending its output to the video card to be added to the outgoing raster. While th ...
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IRIX Interactive Desktop
IRIX Interactive Desktop (formerly called Indigo Magic Desktop) is a desktop environment normally used as the default desktop on Silicon Graphics workstations running IRIX. The IRIX Interactive Desktop uses the Motif widget toolkit on top of the X Window System found on most Unix systems. The default window manager on the IRIX Interactive Desktop is 4Dwm. History IRIS Workspace is SGI's first desktop environment in IRIX versions 3.0 through 5.0. This was succeeded by Indigo Magic Desktop, introduced in 1993 with IRIX 5.1 on the Indy multimedia workstation. Along with Sun Microsystem's former OpenWindows environment and the Common Desktop Environment from COSE released the same year, these were some of the first desktop environments to be provided by default on a Unix computer system. The Indigo Magic Desktop was renamed to IRIX Interactive Desktop with the release of IRIX 6.5 in 1998. Beginning in 2000, Eric Masson, a passionate user of SGI systems, began work on a recreati ...
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Window Manager
A window manager is system software that controls the placement and appearance of windows within a windowing system in a graphical user interface. Most window managers are designed to help provide a desktop environment. They work in conjunction with the underlying graphical system that provides required functionality—support for graphics hardware, pointing devices, and a keyboard—and are often written and created using a widget toolkit. Few window managers are designed with a clear distinction between the windowing system and the window manager. Every graphical user interface based on a windows metaphor has some form of window management. In practice, the elements of this functionality vary greatly. Elements usually associated with window managers allow the user to open, close, minimize, maximize, move, resize, and keep track of running windows, including window decorators. Many window managers also come with various utilities and features such as task bars, program launch ...
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Theme (computing)
In computing, a theme is a preset package containing graphical appearance and functionality details. A theme usually comprises a set of shapes and colors for the graphical control elements, the window decoration and the window. Themes are used to customize the look and feel of a piece of computer software or of an operating system. Usage Themes are often used to change the look and feel of a wide range of things at once, which makes them much less granular than allowing the user to set each option individually. For example, users might want the window-borders from a particular theme, but installing it would also alter the desktop background. One method for dealing with this is to allow the user to select which parts of the theme they want to load; for example in Windows 98, users could load the background and screensaver from a theme, but leave the icons and sounds untouched. Themed systems Operating systems ; :Microsoft Windows first supported themes in Windows 95 as a separ ...
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Meta
Meta (from the Greek μετά, '' meta'', meaning "after" or "beyond") is a prefix meaning "more comprehensive" or "transcending". In modern nomenclature, ''meta''- can also serve as a prefix meaning self-referential, as a field of study or endeavor (metatheory: theory about a theory, metamathematics: mathematical theories about mathematics, meta-axiomatics or meta-axiomaticity: axioms about axiomatic systems, metahumor: joking about the ways humor is expressed, etc.). Original Greek meaning In Greek, the prefix ''meta-'' is generally less esoteric than in English; Greek ''meta-'' is equivalent to the Latin words ''post-'' or ''ad-''. The use of the prefix in this sense occurs occasionally in scientific English terms derived from Greek. For example: the term ''Metatheria'' (the name for the clade of marsupial mammals) uses the prefix ''meta-'' in the sense that the ''Metatheria'' occur on the tree of life adjacent to the ''Theria'' (the placental mammals). Epistemology In epi ...
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Titlebar
In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the ''output'' of and may allow ''input'' to one or more processes. Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse. A graphical user interface (GUI) using windows as one of its main "metaphors" is called a windowing system, whose main components are the display server and the window manager. History The idea was developed at the Stanford Research Institute (led by Do ...
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Window Decoration
In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the ''output'' of and may allow ''input'' to one or more processes. Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse. A graphical user interface (GUI) using windows as one of its main "metaphors" is called a windowing system, whose main components are the display server and the window manager. History The idea was developed at the Stanford Research Institute (led by Do ...
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Menu Panel
In a restaurant, the menu is a list of food and beverages offered to customers and the prices. A menu may be à la carte – which presents a list of options from which customers choose – or table d'hôte, in which case a pre-established sequence of courses is offered. Menus may be printed on paper sheets provided to the diners, put on a large poster or display board inside the establishment, displayed outside the restaurant, or put on a digital screen. Since the late 1990s, some restaurants have put their menus online. Menus are also often a feature of very formal meals other than in restaurants, for example at weddings. In the 19th and 20th centuries printed menus were often used for society dinner-parties in homes; indeed this was their original use in Europe. History Menus, as lists of prepared foods, have been discovered dating back to the Song dynasty in China. In the larger cities of the time, merchants found a way to cater to busy customers who had little time or ene ...
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UTF-8
UTF-8 is a variable-width encoding, variable-length character encoding used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode'' (or ''Universal Coded Character Set'') ''Transformation Format 8-bit''. UTF-8 is capable of encoding all 1,112,064 valid character code points in Unicode using one to four one-byte (8-bit) code units. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. It was designed for backward compatibility with ASCII: the first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single byte with the same binary value as ASCII, so that valid ASCII text is valid UTF-8-encoded Unicode as well. UTF-8 was designed as a superior alternative to UTF-1, a proposed variable-length encoding with partial ASCII compatibility which lacked some features including self-synchronizing code, self-synchronization and fully ASCII-compatible handling ...
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Font Rasterization
Font rasterization is the process of converting text from a vector description (as found in scalable fonts such as TrueType fonts) to a raster or bitmap description. This often involves some anti-aliasing on screen text to make it smoother and easier to read. It may also involve hinting—information embedded in the font data that optimizes rendering details for particular character sizes. Types of rasterization The simplest form of rasterization is simple line-drawing with no anti-aliasing of any sort. In Microsoft's terminology, this is called ''bi-level'' (and more popularly "black and white") rendering because no intermediate shades (of gray) are used to draw the glyphs. (In fact, any two colors can be used as foreground and background.) This form of rendering is also called aliased or "jagged". This is the fastest rendering method in the sense that it requires the least computational effort. However, it has the disadvantage that rendered glyphs may lose definition and b ...
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