3rd British Academy Games Awards
   HOME
*





3rd British Academy Games Awards
The 3rd British Academy Video Games Awards (known for the purposes of sponsorship as British Academy Video Games Awards in Association with N-Gage), awarded by the British Academy of Film and Television Arts, was an award ceremony held on 5 October 2006 in The Roundhouse. The ceremony honoured achievement in 2006 and was hosted by Vernon Kay. ''Tom Clancy's Ghost Recon Advanced Warfighter'', ''LocoRoco'' & ''Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ente ...'' were the major winners on the night, taking two awards. Winners and nominees Winners are shown first in bold. Games with multiple nominations and wins Nominations Wins External links3rd BAFTA Video Games Awards page {{British Academy Games Awards British Academy Games Awards ceremonies 200 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Roundhouse (venue)
The Roundhouse is a performing arts and concert venue situated at the Grade II* listed former railway engine shed in Chalk Farm, London, England. The building was erected in 1846–1847 by the London & North Western Railway as a roundhouse, a circular building containing a railway turntable, but was used for that purpose for only about a decade. After being used as a warehouse for a number of years, the building fell into disuse just before World War II. It was first made a listed building in 1954. It reopened after 25 years, in 1964, as a performing arts venue, when the playwright Arnold Wesker established the Centre 42 Theatre Company and adapted the building as a theatre. The large circular structure has hosted various promotions, such as the launch of the underground paper ''International Times'' in 1966, one of only two UK appearances by The Doors with Jim Morrison in 1968, and the Greasy Truckers Party in 1972. The Greater London Council ceded control of the building t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bethesda Game Studios
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. The company was established in 2001 as the spin-off of Bethesda Softworks' development unit, with Bethesda Softworks itself retaining a publishing function. The studio is led by Todd Howard as executive producer, Ashley Cheng as managing director, and Angela Browder as studio director. Bethesda Game Studios operates three satellite studios, one in Montreal and two in Texas, and employs 420 people as of March 2021. History In 2001, ZeniMax Media, the parent company of Bethesda Softworks, decided that the two operational units at Bethesda Softworks, development and publishing, should be split apart. Subsequently, Bethesda Softworks retained the publishing, while development staff was moved to the newly established Bethesda Game Studios. Initially, BGS had around 40 people. By 2008, Bethesda Game Studios was considered one of the industry’s top developers ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Harmonix
Harmonix Music Systems, Inc., doing business as Harmonix, is an American video game developer company based in Boston, Massachusetts. The company was established in May 1995 by Alex Rigopulos and Eran Egozy. Harmonix is perhaps best known as being the developer of music video games series ''Dance Central'' and ''Rock Band'', as well as being the original developer and creator of the Guitar Hero, ''Guitar Hero'' series before development moved to Neversoft and Vicarious Visions. History Formation Harmonix was founded on May 10, 1995 by Alex Rigopulos and Eran Egozy, who met while attending Massachusetts Institute of Technology, MIT.Interview with Alex Rigopulos
at GameCritics.com
Egozy was an electrical/computer engineer with an interest in music, while Rigopulos was a musi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Guitar Hero (video Game)
''Guitar Hero'' is a 2005 music rhythm video game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first main installment in the ''Guitar Hero'' series. ''Guitar Hero'' was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a ''Guitar Freaks''-like game to United States. The game features a guitar-shaped controller (resembling a miniature Gibson SG) that the player uses to simulate playing rock music. The gameplay is similar to ''GuitarFreaks'', in that the player presses buttons on the guitar controller in time with musical notes that scroll on the game screen. The game features covers of 30 popular rock songs spanning five decades of rock, from the 1960s up through 2005, in addition to bonus tracks. ''Guitar Hero'' became a surprise hit, earning critical acclaim and winning many awards from major video game publ ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Indieszero
is a small video game development company headquartered in Musashino, Tokyo, Japan. It was founded on April 21, 1997, and has developed video games for other video game companies, including Nintendo, SEGA, and Square Enix. Overview The name of the company is a portmanteau, which came from the early days of the company, where the company strives to produce independent video games (indies) with a low budget and minimal connections to other developers which is described as "almost zero" (zero). From an interview with Famitsu, another candidate for the company name came from one of the fictitious game companies appearing in " Game Center CX Arino's Challenge". The philosophy of the company is to make games that are easy to understand and user-friendly. At the start, the company specialized in creating games for handheld systems, but eventually expanded to making mobile games. The company is also involved in making licensed trading-card games for popular franchises such as L ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Electroplankton
is an interactive music video game developed by indieszero and published by Nintendo for the Nintendo DS handheld game console, handheld video game console. It was first released in Japan in 2005, and was later released in North America and Europe in 2006. This game allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. The first edition of ''Electroplankton'' in Japan is bundled with a set of blue colored ear bud headphones. Gameplay The game offers two game modes: Performance and Audience. Performance mode allows the user to interact with the plankton through use of the stylus, touchscreen, and microphone. Audience mode is like a demo mode, which simply allows the user to put down the system and enjoy a continuous musical show by all of the plankton, although the user can interact with the plankton just like in Performance mode. The game does not save data of any kind, which prevents players from saving an ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Nintendo SPD
commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', which primarily co-produced games with external developers; and ''Software Development & Design Department'', which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments. The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.Cassidy, KevinNCL Team Structure work in progress June 7, 2006. Retrieved October 26, 2007. In September 2015, Nintendo SPD merged with Ni ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Train Your Brain In Minutes A Day!
In rail transport, a train (from Old French , from Latin , "to pull, to draw") is a series of connected vehicles that run along a railway track and transport people or freight. Trains are typically pulled or pushed by locomotives (often known simply as "engines"), though some are self-propelled, such as multiple units. Passengers and cargo are carried in railroad cars, also known as wagons. Trains are designed to a certain gauge, or distance between rails. Most trains operate on steel tracks with steel wheels, the low friction of which makes them more efficient than other forms of transport. Trains have their roots in wagonways, which used railway tracks and were powered by horses or pulled by cables. Following the invention of the steam locomotive in the United Kingdom in 1804, trains rapidly spread around the world, allowing freight and passengers to move over land faster and cheaper than ever possible before. Rapid transit and trams were first built in the late 1800s to ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

We Love Katamari
''We Love Katamari'' is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the 2004 sleeper hit ''Katamari Damacy''. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos. ''Katamari Damacy'' creator Keita Takahashi opposed the idea of a sequel as it went against his ideologies of the industry's reliance on sequels being detrimental to employee creativity. He agreed to direct ''We Love Katamari'' when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. ''We Love Katamari'' is themed around fanservice as a response to the significant supp ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Eidos Interactive
Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in development under CentreGold in 1996, and had acquired Crystal Dynamics in 1998, among numerous other assets, until 2022. Square Enix Limited and fellow group company Square Enix Incorporated shared "Phil" Rogers as CEO and other executives from 2013 to 2022. The company was founded as Domark in 1984 by Mark Strachan and Dominic Wheatley. In 1995, it was acquired by Eidos plc and merged with Simis and Big Red Software to create the subsidiary Eidos Interactive the following year. Ian Livingstone, who held a stake in Domark, became deputy chairman of Eidos and stayed in various roles, until his departure from the company in 2013. In 2005, Eidos plc was in turn acquired by British games publisher SCi. The combined company, SCi Entertainmen ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy Lange, and Dave Morse, it was acquired by Eidos Interactive in 1998. It became part of SCi Entertainment in 2005, Square Enix Europe in 2009 and CDE Entertainment in 2022. History Background and early years (1989–1994) Crystal Dynamics was founded by Madeline Canepa, Judy Lange, and Dave Morse. Morse, a founder of Amiga Corporation, had previously founded New Technology Group with Dave Needle and Robert J. Mical in 1989 to create a video game console that could succeed those by Nintendo and Sega. In 1990, New Technology Group's founders discussed this idea with Trip Hawkins, the chief executive officer (CEO) of Electronic Arts, who shared with them his vision for such a system. The two companies signed an agreement in September 19 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]