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3Dlabs
3Dlabs was a fabless semiconductor company. It was founded in 1994 with headquarters in San Jose, California. It originally developed the GLINT and PERMEDIA high-end graphics chip technology, that was used on many of the world's leading computer graphics cards in the CAD and DCC markets, including its own Wildcat and Oxygen cards. In 2006 the company focused development efforts on its emerging media processing business, and in 2009 became the Singapore-based ZiiLABS. History 3Dlabs was formed from a management buy-out of Dupont Pixel Systems in the UK in April 1994 and went public on Nasdaq in October 1996. 3Dlabs acquired Dynamic Pictures in July 1998 and the Intense3D division of Intergraph in July 2000. It was itself acquired by Creative Labs in June 2002. In February 2006, 3Dlabs announced that it would stop developing professional 3D graphic chips and focus on embedded and mobile media processors. 3Dlabs was an early pioneer in bringing 3D graphics to the PC. Its GLINT ...
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3Dlabs Wildcat 4 7110
3Dlabs was a fabless semiconductor company. It was founded in 1994 with headquarters in San Jose, California. It originally developed the GLINT and PERMEDIA high-end graphics chip technology, that was used on many of the world's leading computer graphics cards in the CAD and DCC markets, including its own Wildcat and Oxygen cards. In 2006 the company focused development efforts on its emerging media processing business, and in 2009 became the Singapore-based ZiiLABS. History 3Dlabs was formed from a management buy-out of Dupont Pixel Systems in the UK in April 1994 and went public on Nasdaq in October 1996. 3Dlabs acquired Dynamic Pictures in July 1998 and the Intense3D division of Intergraph in July 2000. It was itself acquired by Creative Labs in June 2002. In February 2006, 3Dlabs announced that it would stop developing professional 3D graphic chips and focus on embedded and mobile media processors. 3Dlabs was an early pioneer in bringing 3D graphics to the PC. Its GLINT ...
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3dlabs Oxygen Acx Permedia 2 Pci Card
3Dlabs was a fabless semiconductor company. It was founded in 1994 with headquarters in San Jose, California. It originally developed the GLINT and PERMEDIA high-end graphics chip technology, that was used on many of the world's leading computer graphics cards in the CAD and DCC markets, including its own Wildcat and Oxygen cards. In 2006 the company focused development efforts on its emerging media processing business, and in 2009 became the Singapore-based ZiiLABS. History 3Dlabs was formed from a management buy-out of Dupont Pixel Systems in the UK in April 1994 and went public on Nasdaq in October 1996. 3Dlabs acquired Dynamic Pictures in July 1998 and the Intense3D division of Intergraph in July 2000. It was itself acquired by Creative Labs in June 2002. In February 2006, 3Dlabs announced that it would stop developing professional 3D graphic chips and focus on embedded and mobile media processors. 3Dlabs was an early pioneer in bringing 3D graphics to the PC. Its GLINT ...
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3Dlabs Permedia 2
3Dlabs was a fabless semiconductor company. It was founded in 1994 with headquarters in San Jose, California. It originally developed the GLINT and PERMEDIA high-end graphics chip technology, that was used on many of the world's leading computer graphics cards in the CAD and DCC markets, including its own Wildcat and Oxygen cards. In 2006 the company focused development efforts on its emerging media processing business, and in 2009 became the Singapore-based ZiiLABS. History 3Dlabs was formed from a management buy-out of Dupont Pixel Systems in the UK in April 1994 and went public on Nasdaq in October 1996. 3Dlabs acquired Dynamic Pictures in July 1998 and the Intense3D division of Intergraph in July 2000. It was itself acquired by Creative Labs in June 2002. In February 2006, 3Dlabs announced that it would stop developing professional 3D graphic chips and focus on embedded and mobile media processors. 3Dlabs was an early pioneer in bringing 3D graphics to the PC. Its GLIN ...
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ZiiLABS
ZiiLABS is a global electronics company, producing a line of media-oriented application processors, reference platforms and enabling software, in a series of platforms named ZMS. Its products are found in low-power consumer electronics and embedded devices, including Android-based phones and tablets. History ZiiLABS was founded in 1994 as 3Dlabs, which became a wholly owned subsidiary of Creative Technology Ltd in 2002. In January 2009 the company re-branded as ZiiLABS. This re-branding reflected 3Dlabs' focus on supplying low-power, media-rich application processors, hardware platforms and middleware, rather than just 3D GPUs as had previously been the case. The company announced its first applications/media processor, the ''DMS-02'' in 2005 and this has been followed by the ZMS-05, ZMS-08 and most recently the ZMS-20 and ZMS-40. The ZMS processors combine ZiiLABS’ core asset, the "Stemcell Computing Array" with ARM cores and integrated peripheral functions to create a syst ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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Creative Labs
Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia and personal digital entertainment products. It also partners with mainboard manufacturers and laptop brands to embed its Sound Blaster technology on their products. History 1981–1996 Creative Technology was founded in 1981 by childhood friends and Ngee Ann Polytechnic schoolmates Sim Wong Hoo and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in Chinatown, the company eventually developed an add-on memory board for the Apple II computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for the Chinese language and featuring multimedia ...
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Creative Technology
Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia and personal digital entertainment products. It also partners with mainboard manufacturers and laptop brands to embed its Sound Blaster technology on their products. History 1981–1996 Creative Technology was founded in 1981 by childhood friends and Ngee Ann Polytechnic schoolmates Sim Wong Hoo and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in Chinatown, Singapore, Chinatown, the company eventually developed an add-on memory board for the Apple II family, Apple II computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for the Chine ...
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Intergraph
Intergraph Corporation was an American software development and services company, which now forms part of Hexagon AB. It provides enterprise engineering and geospatially powered software to businesses, governments, and organizations around the world, and operates through three divisions: Hexagon Asset Lifecycle Intelligence (ALI, formerly PPM), Hexagon Safety & Infrastructure, and Hexagon Geospatial. The company's headquarters is in Madison, Alabama, United States. In 2008, Intergraph was one of the one hundred largest software companies in the world. In July 2010, Intergraph was acquired by Hexagon AB. History Intergraph was founded in 1969 as M&S Computing, Inc., by former IBM engineers Jim Meadlock, his wife Nancy, Terry Schansman (the S of M&S), Keith Schonrock, and Robert Thurber who had been working with NASA and the U.S. Army in developing systems that would apply digital computing to real time missile guidance. The company was later renamed to ''Intergraph Corporation ...
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IEEE 754
The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and portably. Many hardware floating-point units use the IEEE 754 standard. The standard defines: * ''arithmetic formats:'' sets of binary and decimal floating-point data, which consist of finite numbers (including signed zeros and subnormal numbers), infinities, and special "not a number" values (NaNs) * ''interchange formats:'' encodings (bit strings) that may be used to exchange floating-point data in an efficient and compact form * ''rounding rules:'' properties to be satisfied when rounding numbers during arithmetic and conversions * ''operations:'' arithmetic and other operations (such as trigonometric functions) on arithmetic formats * ''excepti ...
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Appian Jeronimo Pro
Appian of Alexandria (; grc-gre, Ἀππιανὸς Ἀλεξανδρεύς ''Appianòs Alexandreús''; la, Appianus Alexandrinus; ) was a Greek historian with Roman citizenship who flourished during the reigns of Emperors of Rome Trajan, Hadrian, and Antoninus Pius. He was born c. 95 in Alexandria. After holding the senior offices in the province of Aegyptus (Egypt), he went to Rome c. 120, where he practised as an advocate, pleading cases before the emperors (probably as ''advocatus fisci'', an important official of the imperial treasury). It was in 147 at the earliest that he was appointed to the office of procurator, probably in Egypt, on the recommendation of his friend Marcus Cornelius Fronto, an influential rhetorician and advocate. Because the position of procurator was open only to members of the equestrian order (the "knightly" class), his possession of this office tells us about Appian's family background. His principal surviving work (Ρωμαϊκά ''Romaiká' ...
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3D Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics ...
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2D Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graph ...
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