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2–3 Heap
In computer science, a 2–3 heap is a data structure that implements a priority queue. It is a variation on the heap (data structure), heap, designed by Tadao Takaoka in 1999. The structure is similar to a Fibonacci heap, and borrows ideas from the 2–3 tree. The time needed for some common heap operations are as follows. * ''Delete-min'' takes O(\log(n)) amortized time and in the worst case. * ''Decrease-key'' takes constant amortized time. * ''Insertion'' takes constant amortized time and O(\log(n)) time in the worst case. Polynomial of trees Source: A linear tree of size r is a sequential path of r nodes with the first node as a root of the tree and it is represented by a bold \mathbf (e.g. \mathbf is a linear tree of a single node). Product P = ST of two trees S and T, is a tree produced by replacing every node of S by a copy of T; for each edge of S, there is an edge in ST connecting the roots of the trees that replaced the endpoints of the edge. This definition of pr ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Data Structure
In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the Function (computer programming), functions or Operator (computer programming), operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, Relational database, relational databases commonly use B-tree indexes for data retrieval, while compiler Implementation, implementations usually use hash tables to look up Identifier (computer languages), identifiers. Data s ...
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Priority Queue
In computer science, a priority queue is an abstract data type similar to a regular queue (abstract data type), queue or stack (abstract data type), stack abstract data type. In a priority queue, each element has an associated ''priority'', which determines its order of service. Priority queue serves highest priority items first. Priority values have to be instances of an ordered data type, and higher priority can be given either to the lesser or to the greater values with respect to the given order relation. For example, in Java (programming language), Java standard library, ''PriorityQueues the least elements with respect to the order have the highest priority. This implementation detail is without much practical significance, since passing to the converse relation, opposite order relation turns the least values into the greatest, and vice versa. While priority queues are often implemented using Heap (data structure) , heaps, they are conceptually distinct. A priority queue can ...
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Heap (data Structure)
In computer science, a heap is a Tree (data structure), tree-based data structure that satisfies the heap property: In a ''max heap'', for any given Node (computer science), node C, if P is the parent node of C, then the ''key'' (the ''value'') of P is greater than or equal to the key of C. In a ''min heap'', the key of P is less than or equal to the key of C. The node at the "top" of the heap (with no parents) is called the ''root'' node. The heap is one maximally efficient implementation of an abstract data type called a priority queue, and in fact, priority queues are often referred to as "heaps", regardless of how they may be implemented. In a heap, the highest (or lowest) priority element is always stored at the root. However, a heap is not a sorted structure; it can be regarded as being partially ordered. A heap is a useful data structure when it is necessary to repeatedly remove the object with the highest (or lowest) priority, or when insertions need to be interspersed wit ...
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Tadao Takaoka
Tadao (written: 忠雄, 忠夫, 忠男, 忠生, 忠郎 or 理男) is a masculine Japanese given name. Notable people with the name include: *, Japanese architect *, Japanese ''daimyō'' *, Japanese motorcycle engineer *, Japanese banker *, Japanese photographer *, Japanese footballer and manager *, Japanese screenwriter and film director *, Japanese information theorist *, Japanese inventor and engineer *, Japanese shogi player *, Japanese footballer and manager *, Japanese photographer *, Japanese anime director * Tadao Nakamura (born 1947), Japanese golfer *, Japanese mathematician *, Japanese footballer *, Japanese film critic and theorist *, Japanese musician *, Japanese astronomer and translator *, Japanese footballer *, Japanese mathematician *, Japanese photographer * Tadao Tomomatsu, American actor *, Japanese diver *, Japanese long-distance runner *, Japanese gymnast *, Japanese anthropologist *, Japanese politician *, Japanese economist and academic *, Japanese sumo and p ...
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Fibonacci Heap
In computer science, a Fibonacci heap is a data structure for priority queue operations, consisting of a collection of heap-ordered trees. It has a better amortized running time than many other priority queue data structures including the binary heap and binomial heap. Michael L. Fredman and Robert E. Tarjan developed Fibonacci heaps in 1984 and published them in a scientific journal in 1987. Fibonacci heaps are named after the Fibonacci numbers, which are used in their running time analysis. The amortized times of all operations on Fibonacci heaps is constant, except ''delete-min''. Deleting an element (most often used in the special case of deleting the minimum element) works in O(\log n) amortized time, where n is the size of the heap. This means that starting from an empty data structure, any sequence of ''a'' insert and ''decrease-key'' operations and ''b'' ''delete-min'' operations would take O(a + b\log n) worst case time, where n is the maximum heap size. In a binary o ...
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2–3 Tree
In computer science, a 2–3 tree is a tree data structure, where every node with children (internal node) has either two children (2-node) and one data element or three children (3-node) and two data elements. A 2–3 tree is a B-tree of order 3. Nodes on the outside of the tree ( leaf nodes) have no children and one or two data elements. 2–3 trees were invented by John Hopcroft in 1970. 2–3 trees are required to be balanced, meaning that each leaf is at the same level. It follows that each right, center, and left subtree of a node contains the same or close to the same amount of data. Definitions We say that an internal node is a 2-node if it has ''one'' data element and ''two'' children. We say that an internal node is a 3-node if it has ''two'' data elements and ''three'' children. A 4-node, with three data elements, may be temporarily created during manipulation of the tree but is never persistently stored in the tree. Image:2-3-4 tree 2-node.svg, 2 node Image:2-3-4 ...
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Amortized Time
In computer science, amortized analysis is a method for analyzing a given algorithm's complexity, or how much of a resource, especially time or memory, it takes to execute. The motivation for amortized analysis is that looking at the worst-case run time can be too pessimistic. Instead, amortized analysis averages the running times of operations in a sequence over that sequence. As a conclusion: "Amortized analysis is a useful tool that complements other techniques such as worst-case and average-case analysis." For a given operation of an algorithm, certain situations (e.g., input parametrizations or data structure contents) may imply a significant cost in resources, whereas other situations may not be as costly. The amortized analysis considers both the costly and less costly operations together over the whole sequence of operations. This may include accounting for different types of input, length of the input, and other factors that affect its performance. History Amortiz ...
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Worst Case
In computer science, best, worst, and average cases of a given algorithm express what the resource usage is ''at least'', ''at most'' and ''on average'', respectively. Usually the resource being considered is running time, i.e. time complexity, but could also be memory or some other resource. Best case is the function which performs the minimum number of steps on input data of n elements. Worst case is the function which performs the maximum number of steps on input data of size n. Average case is the function which performs an average number of steps on input data of n elements. In real-time computing, the worst-case execution time is often of particular concern since it is important to know how much time might be needed ''in the worst case'' to guarantee that the algorithm will always finish on time. Average performance and worst-case performance are the most used in algorithm analysis. Less widely found is best-case performance, but it does have uses: for example, where th ...
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Tree (graph Theory)
In graph theory, a tree is an undirected graph in which any two vertices are connected by path, or equivalently a connected acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. A directed tree, oriented tree,See .See . polytree,See . or singly connected networkSee . is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirected graph is a forest. The various kinds of data structures referred to as trees in computer science have underlying graphs that are trees in graph theory, although such data structures are generally rooted trees. A rooted tree may be directed, called a directed rooted tree, either making all its edges point away from the root—in which case it is called an arborescence or out-tree� ...
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Heap Property
In computer science, a heap is a tree-based data structure that satisfies the heap property: In a ''max heap'', for any given node C, if P is the parent node of C, then the ''key'' (the ''value'') of P is greater than or equal to the key of C. In a ''min heap'', the key of P is less than or equal to the key of C. The node at the "top" of the heap (with no parents) is called the ''root'' node. The heap is one maximally efficient implementation of an abstract data type called a priority queue In computer science, a priority queue is an abstract data type similar to a regular queue (abstract data type), queue or stack (abstract data type), stack abstract data type. In a priority queue, each element has an associated ''priority'', which ..., and in fact, priority queues are often referred to as "heaps", regardless of how they may be implemented. In a heap, the highest (or lowest) priority element is always stored at the root. However, a heap is not a sorted structure; it can be reg ...
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