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24 Fps
In video technology, 24p refers to a video format that operates at 24 frames per second (typically, 23.976 frame/s when using equipment based on NTSC frame rates, but now 24.000 in many cases) frame rate with progressive scanning (not interlaced). Originally, 24p was used in the non-linear editing of film-originated material. Today, 24p formats are being increasingly used for aesthetic reasons in image acquisition, delivering film-like motion characteristics. Some vendors advertise 24p products as a cheaper alternative to film acquisition. When working entirely within the digital non-linear domain, 24p material is more easily handled than material of higher frame rates. 24p material requires care when it is processed using equipment designed for standard video frame rates. There are two common workflows for processing 24p material using video equipment, one using PAL frame rates, and the other using NTSC frame rates. Of these two, the PAL route is the simpler, but each has its own c ...
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Frames Per Second
A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (construction), a building term known as light frame construction *Framer, a carpenter who assembles major structural elements in constructing a building *A-frame, a basic structure designed to bear a load in a lightweight economical manner **A-frame house, a house following the same principle *Door frame or window frame, fixed structures to which the hinges of doors or windows are attached *Frame and panel, a method of woodworking *Space frame, a method of construction using lightweight or light materials *Timber framing, a method of building for creating framed structures of heavy timber or willow wood In vehicles *Frame (aircraft), structural rings in an aircraft fuselage *Frame (nautical), the skeleton of a boat *Bicycle frame, the main c ...
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Pattern
A pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design. Any of the senses may directly observe patterns. Conversely, abstract patterns in science, mathematics, or language may be observable only by analysis. Direct observation in practice means seeing visual patterns, which are widespread in nature and in art. Visual patterns in nature are often chaotic, rarely exactly repeating, and often involve fractals. Natural patterns include spirals, meanders, waves, foams, tilings, cracks, and those created by symmetries of rotation and reflection. Patterns have an underlying mathematical structure; indeed, mathematics can be seen as the search for regularities, and the output of any function is a mathematical pattern. Similarly in the sciences, theories explain and predict reg ...
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Optical Flow
Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene. Optical flow can also be defined as the distribution of apparent velocities of movement of brightness pattern in an image. The concept of optical flow was introduced by the American psychologist James J. Gibson in the 1940s to describe the visual stimulus provided to animals moving through the world. Gibson stressed the importance of optic flow for affordance perception, the ability to discern possibilities for action within the environment. Followers of Gibson and his ecological approach to psychology have further demonstrated the role of the optical flow stimulus for the perception of movement by the observer in the world; perception of the shape, distance and movement of objects in the world; and the control of locomotion. The term optical flow is also used by roboticists, encompassing related techniq ...
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Deinterlacing
Deinterlacing is the process of converting interlaced video into a non-interlaced or Progressive scan, progressive form. Interlaced video signals are commonly found in analog television, digital television (HDTV) when in the 1080i format, some DVD titles, and a smaller number of Blu-ray discs. An interlaced video frame consists of two Video field, fields taken in sequence: the first containing all the odd lines of the image, and the second all the even lines. Analog television employed this technique because it allowed for less transmission bandwidth while keeping a high frame rate for smoother and more life-like motion. A non-interlaced (or progressive scan) signal that uses the same bandwidth only updates the display half as often and was found to create a perceived flicker or stutter. CRT-based displays were able to display interlaced video correctly due to their complete analog nature, blending in the alternating lines seamlessly. However, since the early 2000s, displays such ...
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Panasonic AG-DVX100
The Panasonic AG-DVX100 was released in October 2002. Its 60Hz version was the first consumer-affordable digital camcorder capable of recording video at 24 progressive frames per second. The last revision was the DVX100B(E) (2005). The camera records to tape, but third party developers have modified DVX100 cameras to dump raw images to a tethered laptop. However, the company most known for doing this, Reel Stream, is no longer operational. For the Chinese market, the series was badged as "AG-DVC180/A/B". They are otherwise identical to the European PAL AG-DVC180E. Technical specs Panasonic created a complete line of cameras that support recording in 24p, which is an analog of how film cameras record frames, for independent film production. 24p stands for 24 frames per second progressive: a frame rate which is commonly used in motion picture production and progressive scan which avoids interlacing to give artefact free frames. These features give the recordings a film quality ...
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Prosumer
A prosumer is an individual who both consumes and produces. The term is a portmanteau of the words '' producer'' and ''consumer''. Research has identified six types of prosumers: DIY prosumers, self-service prosumers, customizing prosumers, collaborative prosumers, monetised prosumers, and economic prosumers. The terms ''prosumer'' and ''prosumption'' were coined in 1980 by American futurist Alvin Toffler, and were widely used by many technology writers of the time. Technological breakthrough and a rise in user participation blurs the line between production and consumption activities, with the consumer becoming a prosumer. Definitions and contexts Prosumers have been defined as "individuals who consume and produce value, either for self-consumption or consumption by others, and can receive implicit or explicit incentives from organizations involved in the exchange." The term has since come to refer to a person using commons-based peer production. In the digital and online wo ...
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Telecine
Telecine ( or ) is the process of transferring film into video and is performed in a color suite. The term is also used to refer to the equipment used in the post-production process. Telecine enables a motion picture, captured originally on film stock, to be viewed with standard video equipment, such as television sets, video cassette recorders (VCR), DVD, Blu-ray Disc or computers. Initially, this allowed television broadcasters to produce programs using film, usually 16mm stock, but transmit them in the same format, and quality, as other forms of television production. Furthermore, telecine allows film producers, television producers and film distributors working in the film industry to release their productions on video and allows producers to use video production equipment to complete their filmmaking projects. Within the film industry, it is also referred to as a TK, because TC is already used to designate timecode. Motion picture film scanners are similar to telecines. ...
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Three-two Pull Down
Three-two pull down (3:2 pull down) is a term used in filmmaking and television production for the post-production process of transferring film to video. It converts 24 frames per second into 29.97 frames per second, converting approximately every four frames into five frames plus a slight slow down in speed. Film runs at a standard rate of 24 frames per second, whereas NTSC video has a signal frame rate of 29.97 frames per second. Every interlaced video frame has two fields for each frame. The three-two pull down is where the telecine adds a third video field (a half frame) to every second video frame, but the untrained eye cannot see the addition of this extra video field. In the figure, the film frames A–D are the true or original images since they have been photographed as a complete frame. The A, B, and D frames on the right in the NTSC footage are original frames. The third and fourth frames have been created by blending fields from different frames. Video 2:3 In the Un ...
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Digital Intermediate
Digital intermediate (typically abbreviated DI) is a motion picture finishing process which classically involves digitizing a motion picture and manipulating the color and other image characteristics. Definition and overview A digital intermediate often replaces or augments the photochemical timing process and is usually the final creative adjustment to a movie before distribution in theaters. It is distinguished from the telecine process in which film is scanned and color is manipulated early in the process to facilitate editing. However the lines between telecine and DI are continually blurred and are often executed on the same hardware by colorists of the same background. These two steps are typically part of the overall color management process in a motion picture at different points in time. A digital intermediate is also customarily done at higher resolution and with greater color fidelity than telecine transfers. Although originally used to describe a process that started wi ...
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Non-linear Editing
Non-linear editing is a form of offline editing for audio, video, and image editing. In offline editing, the original content is not modified in the course of editing. In non-linear editing, edits are specified and modified by specialized software. A pointer-based playlist, effectively an edit decision list (EDL), for video and audio, or a directed acyclic graph for still images, is used to keep track of edits. Each time the edited audio, video, or image is rendered, played back, or accessed, it is reconstructed from the original source and the specified editing steps. Although this process is more computationally intensive than directly modifying the original content, changing the edits themselves can be almost instantaneous, and it prevents further generation loss as the audio, video, or image is edited. A non-linear editing system (NLE) is a video editing (NLVE) program or application, or an audio editing (NLAE) digital audio workstation (DAW) system. These perform non-dest ...
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Television Standards Conversion
Television standards conversion is the process of changing a television transmission or recording from one video system to another. Converting video between different numbers of lines, frame rates, and color models in video pictures is a complex technical problem. However, the international exchange of television programming makes standards conversion necessary so that video may be viewed in another nation with a differing standard. Typically video is fed into video standards converter which produces a copy according to a different video standard. One of the most common conversions is between the NTSC and PAL standards. History The first known case of television systems conversion was in Europe a few years after World War II, mainly with the Radiodiffusion-Télévision Française, RTF (France) and the BBC (UK) trying to exchange their black and white 441 lines, 441 line and 405 line programming. The problem got worse with the introduction of color standards PAL, SECAM (both 62 ...
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