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2020 LCK Season
The 2020 LCK season was the ninth year of South Korea's LCK, a professional esports league for the MOBA PC game ''League of Legends''. The spring split began on 5 February and was scheduled to end with the spring finals on 13 April; however, the regular season was suspended for two weeks due to the COVID-19 pandemic in South Korea, and the split instead concluded on 25 April. The summer split began on 17 June and concluded with the summer finals on 5 September. Spring Promotion Regular season Playoffs Summer Promotion Regular season Playoffs References {{2020 in League of Legends competition League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ... 2020 multiplayer online battle arena tournaments League of Legends Champions Kore ...
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League Of Legends Champions Korea
''League of Legends'' Champions Korea (LCK) is the primary competition for ''League of Legends'' esports in South Korea. Contested by ten teams, the league runs two seasons per year and serves as a direct route to qualification for the annual ''League of Legends'' World Championship. The LCK is administered in cooperation between Riot Games and KeSPA. The league was formerly named ''League of Legends'' Champions before undergoing a major restructuring in late 2014, which saw a change in the competition's format and a rebranding to its current name. OGN reserved exclusive broadcasting rights of the league until 2016 when rights were split with SPOTV Games. In 2019, Riot Games took over the broadcasting of LCK. In 2021 the LCK franchised, and Challengers Korea (CK) and the LCK promotion tournament were discontinued. The LCK is considered one of the strongest ''League of Legends'' competitions in the world, with teams from the league winning the World Championship a record sev ...
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League Of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for Warcraft III: Reign of Chaos, ''Warcraft III'', Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, ''League'' has been free-to-play and is monetized through Freemium, purchasable character customization. The game is available for Microsoft Windows and macOS. In the game, two teams of five players battle in player-versus-player combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing Item (game terminology), items to defeat the opposing team. In ''League' ...
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T1 (esports)
T1 (previously known as SK Telecom T1 or SKT T1) is a South Korean esports organization operated by the T1 Entertainment & Sports, a joint venture between SK Telecom and Comcast Spectacor. At the end of 2003, SK Telecom took the StarCraft Team Orion (formerly 4U) by Lim Yo-hwan under contract and set up the team under the conglomerate's banner. Lim Yo-hwan took the role of team captain.Lim Yo-Hwan,''Crazy as Me''(임요환,''나만큼 미쳐봐''), 2004, Bookroad, (03810) T1's ''League of Legends'' team has won the 2013, 2015, and 2016 editions of the ''League of Legends World Championship''. Honours Domestic League * League of Legends Champions Korea ::Winners (10): 2013 Summer, 2013–14 Winter, 2015 Spring, 2015 Summer, 2016 Spring, 2017 Spring, 2019 Spring, 2019 Summer, 2020 Spring, 2022 Spring ::Runners-up (3): 2017 Summer, 2021 Summer, 2022 Summer International *League of Legends World Championship ::Winners (3): 2013, 2015, 2016 ::Runners-up: 2017, 2022 *Mid-Seaso ...
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DAMWON Gaming
DWG KIA, commonly referred to as DAMWON KIA ( ko, 담원 기아) and formerly known as DAMWON Gaming ( abbr. DWG; ko, 담원 게이밍, links=no), is a South Korean professional esports organization. Its ''League of Legends'' team competes in the LCK, the top-level league for the game in South Korea. DWG won their first LCK title on 5 September 2020 after defeating DRX in the 2020 LCK summer finals. Eight weeks later on 31 October 2020, Damwon won the 2020 World Championship after a dominant run through the group and knockout stages and a 3–1 victory over Suning in the grand finals. History 2017 DAMWON Gaming was formed on 28 May 2017 by computer manufacturer Damwon after it acquired the Challengers Korea team Mirage Gaming. The team's initial roster consisted of top laner Lee "Parang" Sang-won, jungler Kim "Crush" Jun-seo, mid laner Kim "TRY" Yeong-hoon, bot laner Cho "BeryL" Geon-hee, and support Ryu "Hoit" Ho-seong. Despite a strong start and the addition of mid ...
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DRX (esports)
DRX, formerly known as DragonX, is a South Korean esports organization with teams competing in ''League of Legends'', ''Tekken 7'', ''Valorant'' and ''Warcraft''. It previously had teams competing in ''Honor of Kings'' and ''Clash Royale''. DRX's ''League of Legends'' division competes in the ''League of Legends Champions Korea'' (LCK), and has won two back-to-back domestic titles (2017 Summer and 2018 Spring). In 2022, DRX won the ''League of Legends World Championship''. History DRX's League of Legends division was initially named ''Incredible Miracle'' in 2012. In January 2016, Incredible Miracle was rebranded as ''Longzhu Gaming'', which took over the name of their sponsor, LongZhu TV. Longzhu Gaming was sold to Kingzone in January 2018, and was rebranded as ''Kingzone DragonX''. In October 2019, Kingzone DragonX was renamed as ''DragonX'', and was then abbreviated as ''DRX''. Honours League of Legends Domestic * League of Legends Champions Korea ::Winners: 2017 Su ...
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Esports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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Multiplayer Online Battle Arena
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy ...
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PC Game
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion. Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games, before enjoying a resurgence in the mid-2000s through digital distribution on services such as Steam and GOG.com. Newzoo reports that the ''PC gaming sector'' is the third-largest category (and estimated in decline) across all platforms , with the ' ...
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COVID-19 Pandemic In South Korea
The COVID-19 pandemic in South Korea is part of the worldwide pandemic of coronavirus disease 2019 () caused by severe acute respiratory syndrome coronavirus 2 (). The first case in South Korea was announced on 20 January 2020. The number of confirmed cases increased on 19 February by 20, and on 20 February by 58 or 70, giving a total of 346 confirmed cases on 21 February 2020, according to the Korea Disease Control and Prevention Agency (KDCA), with the sudden jump mostly attributed to "Patient 31" who participated in a gathering at a Shincheonji Church of Jesus the Temple of the Tabernacle of the Testimony church in Daegu. Amidst fears of further contamination, mass gatherings in the affected cities were cancelled and about 300 soldiers in Daegu were placed in isolation. On 4 February 2020, in order to help prevent spread of the disease, South Korea began denying entry to foreigners traveling from Hubei Province in China. South Korea introduced what was considered on ...
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2020 In Esports
List of esports events in 2020 (also known as professional gaming). Several events have been cancelled due to the COVID-19 pandemic, and some organizers opted to continue running tournaments remotely through the internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub .... Calendar of events Tournaments References {{E-Sports competitions Esports by year ...
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League Of Legends Champions Korea Seasons
League or The League may refer to: Arts and entertainment * ''Leagues'' (band), an American rock band * ''The League'', an American sitcom broadcast on FX and FXX about fantasy football Sports * Sports league * Rugby league, full contact football code, often referred to as just "league" Other uses * League (unit), traditional unit of length of three miles or an hour's walk * League (non-profit), a program for service learning * The League (app) The League is a social and dating mobile application launched in 2015 and available in several cities all over the world on iOS and Android. History The League App was founded in 2014 by Amanda Bradford, who also serves as its CEO.Georgia Well ..., a dating app See also

* * * * {{disambiguation ...
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