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ENnie Awards
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Hero Games
Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the ''Fuzion'' system. History In 1981, George MacDonald and Steve Peterson, from San Mateo, California, printed 1,000 copies of a 64-page rulebook for Champions, their super-hero role-playing game, to take to a Bay Area gaming convention. It sold very strongly, enough to form a company, Hero Games. Later, the pair recruited Ray Greer as their sales and marketing partner. In the following years, the company published two more editions of Champions, two dozen adventures, and several self-contained role-playing games using the Champions core rules as a universal role-playing system: Danger International, Justice, Inc., Robot Warriors, Fantasy Hero and Star Hero. The games were very compatible, but each differed slightly, using new rules or costs. Hero Games used the term Hero System to de ...
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Dread (role-playing Game)
Dread is a horror RPG published by The Impossible Dream. The game uses a Jenga tower for action resolution. The game Dread is a horror game, commonly played as a one-shot at conventions. It can also be used for ongoing gaming, though in practice this is less common. In order to play you need: * One Jenga tower or equivalent * 3-6 players * 3–5 hours (can be extended to multiple sessions of similar length) * A prepared adventure and character sheets The setting Dread has no fixed setting - instead you can use it for any horror setting where it is expected that most of the characters will not survive through the session. The examples in the Dread rulebook are ''Beneath A Full Moon'' - survival horror, ''Beneath A Metal Sky'' - sci-fi, and ''Beneath The Mask'' - based on a slasher film and in which not even the GM knows which of the PCs is the killer at the start (they all have reasons to not know they are). Character creation involves each character in the game being assign ...
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Goodman Games
Goodman Games is an American game publisher best known for the ''Dungeon Crawl Classics'' series of adventure modules and role-playing game, the ''Dragonmech'' role-playing game, and the ''Etherscope'' role-playing games. The company produced licensed adventures for ''Wicked Fantasy Factory'', ''Judges Guild'', ''Xcrawl'', ''Iron Heroes'', ''Castles and Crusades'', and ''Death Dealer''. History Joseph Goodman started Goodman Games in 2001 and took advantage of the new d20 System license by publishing his first RPG, '' Broncosaurus Rex''. Goodman Games released a series of ''Complete Guides'' beginning with ''Complete Guide to Drow'' (2002), and another 10 books after that, several of which focused on unusual races that were not being covered by other publishers, such as ''Complete Guide to Doppelgangers'' (2002), ''Complete Guide to Rakshasas'' (2003), ''Complete Guide to Treants'' (2003), and ''Complete Guide to Wererats'' (2003). Despite success with ''Broncosaurus Rex'' a ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Green Ronin
Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards. History In early 1996, Chris Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother, Jason Pramas, and their mutual friend, Neal Darcy. The company published two role playing game supplements, ''The Book of Hunts'' (1997) for ''The Whispering Vault'' and ''Blood of the Valiant'' for '' Feng Shui''. Ronin Publishing came to an end when Chris Pramas went to work for Wizards of the Coast in 1998. Pramas founded Green Ronin Publishing with his wife Nicole Lindroos in 2000. Green Ronin published its first book in July 2000: ''Ork!'' (2000), a beer and pretzels RPG about playing orks. Working at Wizards of the Coast, Pramas h ...
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Atomic Sock Monkey Press
{{Unsourced, date=April 2023 Atomic Sock Monkey Press (ASMP) is a small press game company that publishes “ beer and pretzels” role-playing games and board games. The company is run by Chad Underkoffler, also known for his game columns on RPG.net and ''Pyramid'', as well as writing contributions to Atlas Games' ''Unknown Armies'' line. Games ASMP’s games include: *''Monkey, Ninja, Pirate, Robot, the Roleplaying Game'', a fantasy game wherein characters play archetypal roles based on the character types from the title. ''Monkey, Ninja, Pirate, Robot'' Deluxe, a boardgame that shares the same concept, was a 2003 Origins Award Nominee for Best Abstract Board Game. *'' Dead Inside'', a horror/fantasy RPG based around the concept of characters who have lost or were born without their souls. ''Dead Inside'' won the 2004 People's Choice Award in the Indie RPG Awards. *''Truth & Justice'', a superhero-based RPG that allows players to take the role of superheroes and supervillains ...
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Truth & Justice
''Truth & Justice'' is an " indie" tabletop role-playing game designed to emulate the superhero genre. It was created by Chad Underkoffler and published by Atomic Sock Monkey Press. The game allows players to take the role of superheroes and supervillains. System The game uses a modified version of the PDQ (Role-playing game system), Prose Descriptive Qualities or PDQ system. ''PDQ'' offers three different levels of task resolution for any situation, in order to let players resolve encounters in as much or as little detail as possible. Compared to the standard PDQ system, ''T&J'' divides stats into normal scale and super scale. (This is similar to the "mega-damage" mechanic in ''Rifts (role-playing game), Rifts'', or the "mega-dice" mechanic in ''Aberrant''.) Therefore, one character may have Good [+2] Strength (i.e. normal scale) and another has Good [+2] Super-strength (i.e. super scale). Normal scale must roll 2d6+2 for typical tasks. In contrast, super-strength will automatic ...
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The 13th Hour
''The 13th Hour'' is the sixth studio album by Midnight Syndicate, released June 7, 2005, by Entity Productions. The album took listeners on a journey through a haunted Victorian mansion through the blend of symphonic gothic horror instrumental music and horror-inspired soundscape the band had become known for.Heather Adler "Haunted Harmonies", ''Rue Morgue Magazine'' (Toronto, ON), October, 2005, Pg. 131 Since its release, it has become one of the band's most popular titles,So Much Going On It's Scary
News Herald, Mark Meszoros, September 19, 2021, Pg. D6-D7
winning awards in the gaming industry ...
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Freedom City
Freedom City is a fictional, city-based campaign setting for the roleplaying game ''Mutants & Masterminds''. It was designed by Steve Kenson. Publication history Steve Kenson was working on ''Silver Age Sentinels'' and pitched Freedom City as a setting for the game, but the game's publishers, Guardians of Order, turned it down. Chris Pramas of Green Ronin Publishing asked Kenson to design a superhero role-playing game using the D20 System, so Kenson developed ''Mutants & Masterminds'' in 2002 in part to get his ''Freedom City'' setting published, which ultimately happened in 2003. Green Ronin published a trio of books to develop Freedom City through three different eras of comic books, ''Golden Age'' (2006), ''Iron Age'' (2007) and ''Silver Age'' (2010). Starting in 2008, a series of ''Freedom City Atlases'' made an expansion to the Freedom City setting. A new third edition of ''Mutants & Masterminds Hero's Handbook'' (2011) established a new setting in the game universe, Emeral ...
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Necromancer Games
Necromancer Games was an American publisher of role-playing games. With offices in Seattle, Washington and Coeur d'Alene, Idaho, the company specialized in material for the d20 System. Most of its products were released under the Open Game License of Wizards of the Coast. The company's slogan, "Third Edition Rules, First Edition Feel," alluded to the fact that while its products used the third edition of the ''Dungeons & Dragons'' rules system, they strove to mimic the flavor and style found in the game's first edition (1977-1989). The company was on hiatus by 2010, the two founders having started two separate new game companies, Frog God Games and Legendary Games. In June 2012, Necromancer Games was acquired by Frog God Games. The Necromancer Games logo features a depiction of Orcus. History Necromancer Games was founded in 2000 by Clark Peterson and Bill Webb, the same year Wizards of the Coast released the third edition of the ''Dungeons & Dragons'' roleplaying game. Th ...
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Mutants & Masterminds
''Mutants & Masterminds'' (abbreviated "M&M" or "MnM") is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. The game system is designed to allow players to create virtually any type of hero or villain desired. History In the late 1990s, Steve Kenson had an idea for a superhero setting that he had been contracted to produce. Through a series of misfortunes, the project fell through and he was left with a partially completed manuscript. Shopping it around to various publishers, none were interested (superhero game popularity had declined at that time) until he talked to Chris Pramas (President of Green Ronin Publishing) about the setting. Pramas made the offer to publish the setting if Kenson would also create a superhero game system based on the d20 System. Kenson agreed and began work. Over time, it became clear to him that the game would need to be released only under the ...
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