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2004 In Video Games
2004 saw many sequels and prequels in video games, such as ''Doom 3'', ''Dragon Quest VIII'', ''Gran Turismo 4'', '' Grand Theft Auto: San Andreas'', ''Half-Life 2'', ''Halo 2, Metal Gear Solid 3: Snake Eater,'' ''Ninja Gaiden'', '' Pokémon FireRed/LeafGreen/Emerald'', ''Everybody's Golf 4'' (''Hot Shots Golf Fore!''), '' Prince of Persia: Warrior Within'', and ''World of Warcraft''. New intellectual properties included ''Fable'', ''Far Cry'', '' FlatOut'', ''Killzone'', ''Katamari Damacy'', ''Monster Hunter'', '' N'', ''Red Dead Revolver'', '' SingStar'', and ''Sacred''. The Nintendo DS was also launched that year. The year has been retrospectively considered one of the best and most important in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. The year's best-selling video game was ''Grand Theft Auto: San Andreas''. The year's most critically acclaimed titles were ...
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Doom 3
''Doom 3'' is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. ''Doom 3'' is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. ''Doom 3'' is the first reboot of the ''Doom'' series, ignoring the events of the previous games. ''Doom 3'' utilizes the id Tech 4 game engine, which has since been licensed out to ...
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Killzone (video Game)
''Killzone'' is a first-person shooter, developed by Guerrilla Games and released on 2 November 2004 in North America and 26 November 2004 in Europe. The game was remastered in HD by Supermassive Games and re-released within the ''Killzone Trilogy'' for PlayStation 3 as well as a standalone PSN title in 2012. ''Killzone'' takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta. Prior to its release ''Killzone'' was heavily anticipated with several publications considering it to be Sony's "''Halo'' killer" title. Upon release, however, the game was met with mixed responses, with critics praising the visuals, sound, and music, but criticizing the gameplay, AI, and technical issues. Despite mixed reactions, ''Ki ...
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Castle Wolfenstein
''Castle Wolfenstein'' is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on Stealth game, stealth mechanics. An Atari 8-bit family port was released in 1982 and was followed by versions for Commodore 64 (1983) and MS-DOS (1984). The game takes place during World War II. The player takes the role of an Allies of World War II, Allied prisoner of war who is held captive in the fictional Castle Wolfenstein. After escaping from the cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldier enemies can be dealt with by impersonating, sneaking, or killing them. The game was received positively amongst critics and became one of the List of best-selling video games, best-selling games of the early 1980s. It is considered to have had a direct influence on modern stealth and first-person shooter games. The game was praised for its graphics, and g ...
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Duke Nukem Forever
''Duke Nukem Forever'' is a 2011 first-person shooter game developed by Gearbox Software and published by 2K Games for Windows, PlayStation 3, and Xbox 360. It is the fourth main installment in the ''Duke Nukem'' series and the sequel to ''Duke Nukem 3D'' (1996). Players control Duke Nukem as he comes out of retirement to battle an alien invasion. Like its predecessor, ''Duke Nukem Forever'' features pop culture references, toilet humor, and adult content. ''Duke Nukem Forever'' began development under 3D Realms and underwent a severely protracted development that lasted more than 14 years. Announced in 1997 following the success of ''Duke Nukem 3D'', it was delayed several times, which was attributed to engine changes, understaffing, and a lack of a development plan. After 3D Realms downsized in 2009, ''Duke Nukem Forever'' was finished by Triptych Games, Gearbox Software and Piranha Games. It holds the Guinness world record for the longest development for a video game. ''Duk ...
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Vaporware
In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broadened to include products such as automobiles. Vaporware is often announced months or years before its purported release, with few details about its development being released. Developers have been accused of intentionally promoting vaporware to keep customers from switching to competing products that offer more features. ''Network World'' magazine called vaporware an "epidemic" in 1989 and blamed the press for not investigating if developers' claims were true. Seven major companies issued a report in 1990 saying that they felt vaporware had hurt the industry's credibility. The United States accused several companies of announcing vaporware early enough to violate antitrust laws, but few have been found guilty. "Vaporware" was coined by a ...
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Wired Magazine
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online magazine, online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including ''Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophon (publishing), colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ' ...
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Video Game Genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Space Invaders''-type, ''Asteroids''-type, maze, ref ...
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Video Game History
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console is the Magnavox Odyssey, and the first arcade video games are '' Computer Space'' and ''Pong''. After its home console conversions, numerous companies sprang up to capture ''Pong''s success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation. By the mid-1970s, low-cost programmable microprocessors replaced the discrete transistor–transistor logic circuitry of the early hardware, and the first ROM cartridge-based home consoles arrived, including the Atari Video Computer System (VCS). Coupled with rapid growth in the go ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Sacred (video Game)
''Sacred'' is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races (dark elf, vampiress, dwarf, etc.) each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system. ''Sacred'' was a commercial hit, with sales above 2 million units worldwide by 2009. It spawned the ''Sacred'' video game franchise, and was followed by the sequels '' Sacred 2: Fallen Angel'', ''Sacred Citadel'', and '' Sacred 3''. Gameplay Characters Upon beginning the game, players are given a choice to start with one of six different character types: Gladiator, Dark Elf, Wood Elf, Vampiress, Battle-Mage and Seraphim. The Daemon and Dwarf were additional characters added in the expansion ''Sacred Underworld'' and included in ''Sacred Gold''. Each ...
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Red Dead Revolver
''Red Dead Revolver'' is a 2004 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. It is the first entry in the ''Red Dead'' series, and was released for the PlayStation 2 and Xbox in May 2004. Set in the 1880s, during the American frontier, the single-player story follows bounty hunter Red Harlow's quest for revenge after the murder of his parents. A local multiplayer mode allows up to two players to face off against each other or AI-controlled bots in free-for-all battles. Rockstar San Diego (then known as Angel Studios) began work on ''Red Dead Revolver'' with Capcom's funding in 2000. During the development, Angel Studios was acquired and rebranded by Rockstar Games. After Yoshiki Okamoto left Capcom in 2003, ''Red Dead Revolver'' was canceled until Rockstar Games acquired the rights to the game and revived it later that year. The game received mixed reviews from critics, and sold moderately well. A spiritual successor, ''Red Dead Redempti ...
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