2004 ENnie Award Winners
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ENnie Awards
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Necromancer Games
Necromancer Games was an American publisher of role-playing games. With offices in Seattle, Washington and Coeur d'Alene, Idaho, the company specialized in material for the d20 System. Most of its products were released under the Open Game License of Wizards of the Coast. The company's slogan, "Third Edition Rules, First Edition Feel," alluded to the fact that while its products used the third edition of the ''Dungeons & Dragons'' rules system, they strove to mimic the flavor and style found in the game's first edition (1977-1989). The company was on hiatus by 2010, the two founders having started two separate new game companies, Frog God Games and Legendary Games. In June 2012, Necromancer Games was acquired by Frog God Games. The Necromancer Games logo features a depiction of Orcus. History Necromancer Games was founded in 2000 by Clark Peterson and Bill Webb, the same year Wizards of the Coast released the third edition of the ''Dungeons & Dragons'' roleplaying game. Th ...
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Babylon 5 Roleplaying Game
The ''Babylon 5 Roleplaying Game'' is a role-playing game published by Mongoose Publishing in 2003. Description The ''Babylon 5 Roleplaying Game'' is based on the ''Babylon 5'' TV series. The game's mechanic is the d20 System published by Wizards of the Coast with character classes and races specific to the setting. Characters have a low number of hit points meaning that they can die very easily, in keeping with the show. Publication history The ''Babylon 5 Roleplaying Game'' was published by Mongoose Publishing in 2003. A second edition of the core rules was published in 2006 using the WotC Open Game License. In 2008 Mongoose published ''Universe of Babylon 5'', a set of rules allowing the game to use Mongoose's edition of Traveller as its RPG engine instead of the d20 System. Reception ''Babylon 5'' won the 2004 Silver Ennie Award The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, pu ...
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Pinnacle Entertainment Group
Pinnacle Entertainment Group is a publisher of role-playing games and wargames. History When Shane Lacy Hensley decided to create a 19th-century miniatures game he contacted Charles Ryan's company Chameleon Eclectic about publishing it. The result was '' Fields of Honor: The American War for Independence'' (1994), published in conjunction with Chameleon Eclectic, who dealt with distribution and other things that Hensley was not ready for, but ownership of the game remained with a new company that Hensley had created called Pinnacle Entertainment Group. The next year, Pinnacle and Chameleon Eclectic published ''The Last Crusade'' (1995), John Hopler's World War II CCG, the last product produced jointly between the two companies. When he completed the first draft of the game ''Deadlands'', Hensley flew in two friends and game designers, Greg Gorden and Matt Forbeck, who liked what they saw and asked to buy into the company; although Gordon later had to leave for personal reasons, For ...
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Hero Games
Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the ''Fuzion'' system. History In 1981, George MacDonald and Steve Peterson, from San Mateo, California, printed 1,000 copies of a 64-page rulebook for Champions, their super-hero role-playing game, to take to a Bay Area gaming convention. It sold very strongly, enough to form a company, Hero Games. Later, the pair recruited Ray Greer as their sales and marketing partner. In the following years, the company published two more editions of Champions, two dozen adventures, and several self-contained role-playing games using the Champions core rules as a universal role-playing system: Danger International, Justice, Inc., Robot Warriors, Fantasy Hero and Star Hero. The games were very compatible, but each differed slightly, using new rules or costs. Hero Games used the term Hero System to de ...
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Fantasy Hero
''Fantasy Hero'' is a role-playing game book originally published by Hero Games in 1985 that allows gamemasters to plan and present fantasy role-playing games using the Hero System rules. Several revised editions of the book have subsequently been published. Description ''Fantasy Hero'' uses the rules of the Hero System for character creation and combat, adapted for the fantasy genre by adding rules for magic items, spells, and fantastical creatures. The first edition published in 1986 also includes two short sample adventures, as well as rules for converting other role-playing games to ''Fantasy Hero''. Magic The first two editions of ''Fantasy Hero'' ("3rd" and "4th" edition) include a series of theme-oriented magical colleges, and a specific mechanical basis for spellcasting. In the 5th edition supplement the concept of colleges is removed, replaced by twelve different magic systems. Publication history Hero Games originally published the superhero role-playing game ''Champi ...
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Rolemaster'' rules system, and its science-fiction equivalent, '' Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' In college in the late 1970s, while running a six-year ''Dungeons & Dragons'' campaign set in J.R.R. Tolkien's Middle-earth, Pete Fenlon, S. Coleman Charlton, and Kurt Fischer began to develop a set of unique house rules; after most of them had graduated from the University of Virginia in 1980, many of the group's principals decided to turn their rules into a business and formed Iron Crown Enterprises (ICE), named after a regalia of Middle-earth. Besides Fenlon and Charlton, the original ICE also included Richard H. Britton, Terry K. Amthor, Bruce Shelley, Bruce Neidlinger, ...
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High Adventure Role Playing
''High Adventure Role Playing'' (''HARP'') is a fantasy role-playing game, designed by Tim Dugger & Heike A. Kubasch, and published by Iron Crown Enterprises (ICE). Background ''HARP'' is produced by Iron Crown Enterprises, the same company that produces ''Rolemaster'', but the mechanics of the system are very much simplified in comparison. The system also takes cues from the '' d20 system''. System The ''HARP'' book is 15 chapters long, with the first nine devoted to character generation. Professions ''HARP'' has Professions that determine which sets of skills are favoured or not, many also provide level bonuses to skills, spell spheres and/or talents. The Professions in ''HARP Revised'' are: Cleric, Fighter, Harper, Mage, Monk, Ranger, Rogue, Thief, and Warrior Mage. Additional professions are found in other support books and include: Paladin, Beastmaster, Elementalist, Thaumaturge, Necromancer, Vivimancer, Adventurer, Mystic, Shadowblade, & Druid. ''HARPs Profession ...
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Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and '' 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morrison, Steve Perrin, Sandy Petersen, Ken Rolston, Ken St. Andre, Jonathan Tweet, John Wick, and Lynn Willis, among others. ...
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Atlas Games
Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with Jerry Corrick and Bob Brynildson and formed a new corporation called Trident, Inc. to publish the game. Eventually Atlas subsumed into Trident; Brynildson, Corrick, and their store - The Source Comics & Games - continued to support Atlas with their business experience and perspective. The company published the periodical '' EdgeWork'' for four issues. Games published Role-playing games * ''Ars Magica'' (The 5th edition won the 2004 Origins Award for Best Role-Playing Game.) * '' Feng Shui'' (The 2nd edition won the Gold ENnie Awards in 2016 for ''Best Rules'' and ''Best Setting''.) * '' Furry Pirates (Swashbuckling Adventure in the Furry Age of Piracy)'' * ''Magical Kitties Save the Day'' * ''Northern Crown'' * '' Over the Edge'' * '' P ...
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Troll Lord Games
Troll Lord Games is an American publisher of role-playing games (based on fantasy and swords & sorcery themes), ''The Crusader'' magazine and other board/dice/card games. They are best known for the ''Castles & Crusades'' role-playing game. They served as Gary Gygax's primary publisher from 2001–2008, publishing ''Lejendary Adventure'', ''Gygaxian Fantasy Worlds'' and other book lines. History TLG's first published products were a series of adventures designed for the Swords and Sorcery RPG. This RPG was developed by Davis Chenault and Mac Golden. TLG debuted these three adventures, the game system and Stephen Chenault's The After Winter's Dark campaign world at Gencon in 2000. These releases coincided with the release of d20 Dungeons and Dragons. Within a very short while TLG republished the books under the d20 license. At about this time they signed Gary Gygax and committed to the Gygaxian Fantasy World series. The series was launched with The Canting Crew, by Gary Gygax, i ...
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