High Adventure Role Playing
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''High Adventure Role Playing'' (''HARP'') is a
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, designed by Tim Dugger & Heike A. Kubasch, and published by
Iron Crown Enterprises Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Ro ...
(ICE).


Background

''HARP'' is produced by
Iron Crown Enterprises Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Ro ...
, the same company that produces ''
Rolemaster ''Rolemaster'' (originally ''Role Master'') is a tabletop role-playing game published by Iron Crown Enterprises since 1980. Editions ''Rolemaster'' has a total of four editions. First edition (RM1): 1980–1982 This edition includes the or ...
'', but the mechanics of the system are very much simplified in comparison. The system also takes cues from the '' d20 system''.


System

The ''HARP'' book is 15 chapters long, with the first nine devoted to character generation.


Professions

''HARP'' has Professions that determine which sets of skills are favoured or not, many also provide level bonuses to skills, spell spheres and/or talents. The Professions in ''HARP Revised'' are: Cleric, Fighter, Harper, Mage, Monk, Ranger, Rogue, Thief, and Warrior Mage. Additional professions are found in other support books and include: Paladin, Beastmaster, Elementalist, Thaumaturge, Necromancer, Vivimancer, Adventurer, Mystic, Shadowblade, & Druid. ''HARPs Professions are designed to be flexible, with a single level progression chart allowing the player to build the character he or she wants from the base profession.


Statistics

A system of eight
statistics Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of ...
are used for characters featuring Strength, Constitution, Agility, Quickness, Self Discipline, Reasoning, Insight and Presence. Statistics range from 1 to 105. Statistics are generated during
character creation Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a ...
one of three ways: - * The first is to roll 1d100 eight times (re-rolling any result below 40) and assign the eight results. * The second is to divide 550 points amongst the eight scores, with an increased cost to raise a score above 90. * The third is to roll 10d10 and add the total to 500, then assigning that total to the scores as in method two. Much of the game play revolves around the ability scores, (the Development Points that are used throughout the rest of character creation are based on these scores,) so a character generated with method one runs a risk of not being playable, though the chance of a highly exceptional score is possible.


Races and Cultures

Player characters in ''HARP'' belong to one of a set of
fantasy races There are a number of lists of fictional species: Extraterrestrial *List of fictional extraterrestrials (by media type) *Lists of fictional alien species: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, ...
: Human,
Dwarf Dwarf or dwarves may refer to: Common uses *Dwarf (folklore), a being from Germanic mythology and folklore * Dwarf, a person or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a humanoid ...
,
Elf An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
,
Gnome A gnome is a mythological creature and diminutive spirit in Renaissance magic and alchemy, first introduced by Paracelsus in the 16th century and later adopted by more recent authors including those of modern fantasy literature. Its characte ...
and
Halfling Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the w ...
; ''Harp'' adds the ''Gryx'', a race who are physically similar to
Orc An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially ''The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugly, a ...
s, with a more peaceful mentality. ''HARP'' does not directly offer mixed races. Instead characters may purchase Greater and Lesser Blood Talents to customize their character. Greater Blood Talents reflect the more traditional half-race, (meaning that the character is half the Base Race and half the Race chosen with the Blood Talent,) while Lesser Blood Talents represent traits from inter-racial ancestors. Cultures represent the other side to the
nature versus nurture Nature versus nurture is a long-standing debate in biology and society about the balance between two competing factors which determine fate: genetics (nature) and environment (nurture). The alliterative expression "nature and nurture" in English h ...
equation. These traits represent the character's upbringing, from nomadic and rural, to urban and underhill. These directly influence the character's background, starting location, clothing, demeanour and language. They provide a relatively standard set of cultural skill ranks called adolescent ranks. These skills are typical skills that most people in a culture will learn in their formative years.


Cyradon Races

There is also a new campaign setting offered by ICE which is called ''Gryphon World'' and has set its main focus on the continent of ''Cyradon''. It offers a variation on the standard fantasy races, with the Dwarves becoming the Mablung, the Arali and Sithi replacing the normal elves, the Rhona a wise gnomish race, Nagazi a civilized lizard race, and Gryphons as a flying quadruped race. Notably it excludes Halflings, orcs, goblins, kobolds and many other standard fantasy races and creatures by default.


Skills

There are 10 skill categories with 3-9 skills each, for a total of 60 skills. Some skills have sub-skills (that are a little more difficult to perform). Each profession receives 20 starting ranks, divided among their favored skill categories, and can build from there with development points. Skills are used by rolling an open ended d100 (96-100 re-roll and add), adding your skill bonus and the related stat bonus, a modifier for the difficulty of the task, and trying to get over 101. Difficulty modifiers range from Mundane (+60) to Absurd (-100). Spells are purchased in this stage as well, each spell is purchased as a separate skill. Several professions have a Professional Sphere of spells, and any character may purchase spells from the Universal Sphere. Spells are powered by Power Points, and in order to be able to cast a spell, a character must have a rank in that spell equal to the power points needed. Spells can be scaled upwardly, thereby increasing the required power points and skill ranks needed to cast the scaled version of the spell.


Talents

Talents are both inherent to the character's race and available as a form of character customization. In order to obtain a talent the character expends DP while creating or levelling up a character. GM's are encouraged to customize the available talents and even require in game explanations should they wish. Forty-one talents make up the Master List in ''HARP Revised Edition'' (though more are available in support material) and include Dark Vision, Blazing speed, Ambidexterity, Familiar, Athletic, Shapechanger and Outdoorsman. Special Starting Items such as an Item of Quality or a Loyal Domesticated or Unusual Animal or Creature are also available, and while not talents, they are purchased in the same way.


Fate Points

Fate Points are a way to aid in dice rolls in critical circumstances or in reducing critical wounds, a single Fate Point is worth +50 on the dice or a -25 to the critical received and can be purchased at a cost of 5 development points to a maximum of 5 Fate Points. All new player characters begin with 3 fate points. These points are a method of allowing the heroic protagonists to achieve the heroic, they are not normally given to non player characters.


Training Packages

Training packages are sets of linked skills that come at a discount and hail from a common background. Characters may take one package per level. Examples include Bounty Hunter, Astothian Archer, Jade Dragon, and Tyrian Sage. This allows quick customizations of professions within settings without the need to create a new profession. For example, in a military order within a campaign several training packages can be created to mimic troop specialization and or rank. Only one training package can be acquired by a character at each level.


Awards

On August 21, 2004, HARP won the Silver ENnie for Best Non-d20 Game at
Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing ...
.


Pricing

''HARP'' is available from the
OneBookShelf OneBookShelf is a digital marketplace company for both major and indie games, fiction and comics. OneBookShelf was formed by the merger of RPGNow and DriveThruRPG. The company's e-commerce platforms host content from individual sellers, indie cre ...
network http://www.rpgnow.com/product/104176/High-Adventure-Role-Playing-Fantasy?term=high+adventure+ro It retails at $20.00 for an Adobe PDF version.


References


External links

*
RPGnet Review
of High Adventure Role Playing, Zack Houghton
RPGnet Review
of High Adventure Role Playing, Joe G Kushner
RPGnet Review
of High Adventure Role Playing, Samurai
RPGnet Review
of High Adventure Role Playing, grubman
HARP Review
d20 Magazine Rack
The Guild Companion


See also

{{RPG systems ENnies winners Fantasy role-playing games Iron Crown Enterprises games Role-playing game systems Role-playing games introduced in 2003