1989 In Games
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1989 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1989. For video games, see 1989 in video gaming. Games released or invented in 1989 Game awards given in 1989 * Spiel des Jahres: ''Café International'' Significant games-related events in 1989 *Coleco declares bankruptcy, and is acquired by Hasbro. See also * 1989 in video gaming {{DEFAULTSORT:1989 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Red Storm Rising (board Game)
''Red Storm Rising'' is a board game published by TSR, Inc. in 1989. Publication history The game was designed by Douglas Niles, based on the novel ''Red Storm Rising'' by Tom Clancy. Reception Alan R. Moon reviewed ''Red Storm Rising'' for ''Games International'' magazine, and gave it 4 stars out of 5, and stated that "I'm hoping they are going to continue to do games like ''Red Storm Rising'' and pick up the Gamemaster Series ball in the other hand and run with it at the same time." The game won the Origins Award for ''Best Modern-Day Boardgame of 1989'' and ''Best Graphic Presentation of a Boardgame of 1989''. ''The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...'' identified ''Red Storm Rising'' as a game that will test the player's knowledge and expertise. ...
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Hasbro
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of Kenner, Milton Bradley, Parker Brothers, and Wizards of the Coast, among others. As of August 2020 over 81.5% of its shares were held by large financial institutions. Among its products are ''Transformers'', ''G.I. Joe'', ''Power Rangers'', '' Rom the Space Knight'', ''Micronauts'', ''M.A.S.K.'', ''Monopoly'', ''Furby'', ''Nerf'', ''Twister'', and '' My Little Pony'', and with the Entertainment One acquisition in 2019, franchises like Peppa Pig and PJ Masks. The Hasbro brand also spawned TV shows to promote its products, such as '' Family Game Night'' on the Discovery Family network, a joint venture with Warner Bros. Discovery. History Hassenfeld Brothers Three Polish-Jewish brothers, Herman, Hillel, and Henry Hassenfeld, founded Hass ...
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Coleco
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day. Overview Coleco Industries, Inc. began in 1932 as The Connecticut Leather Company. The business supplied leather and "shoe findings" (the supplies and paraphernalia of a shoe repair shop) to shoe repairers. In 1938, the company began selling rubber footwear. During World War II demand for the company's supplies increased and by the end of the war, the company was larger and had expanded into new and used shoe machinery, hat cleaning equipment and marble shoeshine stands. By the early 1950s, and thanks to Maurice Greenberg's son, Leonard Gree ...
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Café International
''Café International'' is a 1989 tile-laying board game created by Rudi Hoffmann that won the Spiel des Jahres in 1989. History The game was designed by Rudi Hoffman, and was published in 1989 by Mattel. It was re-released in 1998 by Relaxx, and then by Amigo in 1999. The game Components *100 tiles representing 96 "customers": four men and four women from 12 countries (Central African Republic, China, Cuba, France, Germany, India, Italy, Russia, Spain, Turkey, United Kingdom and United States), plus four jokers (wild cards) *a board with 24 different tables. Each table has a specific nationality that is allowed to sit there, but some chairs are shared between two tables, allowing two nationalities to sit at either linked table. *coloured chips to keep track of scores *a bag to hold the tiles Setup The tiles are placed in the bag, and each player draws five customer tiles at random from the bag, and places them face up on the table. This becomes the player's hand, and is a ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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Teenagers From Outer Space (role-playing Game)
''Teenagers from Outer Space'' (often abbreviated ''TFOS'') is a rules-light comedy role-playing game written by Michael A. Pondsmith and published by R. Talsorian Games. It was inspired by gag anime such as ''Urusei Yatsura'' and ''Ranma ½''. The game was first released in 1987, when anime was still mostly an underground sensation. The game is currently in its third edition, published in 1997. This edition was retooled to play up the anime inspirations after anime had become more mainstream. At least two modules were published for the original edition. The first was "Field Trip" written by Dave Friedland and published by R. Talsorian Games. The second was "TFOS does Winterfest", written by Douglas Garrett, Paul Lidberg and Michael MacDonald and published under license by Crunchy Frog Enterprises. In 2001, A2 Press published a TFOS universe expansion book named "The Landing" which was written by Michael Cox. More expansions were supposed to follow. Concept The basic setting ...
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Taboo (game)
''Taboo'' is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro). The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card. The game is similar to Catch Phrase, also from Hasbro, in which a player tries to get their teammates to guess words using verbal clues. From 2003, a TV game show adaptation ran on TNN, hosted by Chris Wylde. Equipment * A large number of cards with a word to guess and five taboo words that may not be spoken by the clue-giver * Tray for holding cards * Timer (in the form of a one-minute hourglass) * Buzzer or squeaker * Pencil and paper for scorekeeping Some early editions included a board to track progress (as shown in the photo on this page). In 1990, Hasbro sold packs of additional words, but they are no longer in production. The second edition of the game, produced in 1994, has a ...
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Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, ''Shadowrun'' has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A ''shadowrun'' – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) who can tap into an immersive, three-dimensional cyberspace are o ...
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Quicksand (board Game)
''Quicksand'' is a board game published in 1989 by Parker Brothers. Each player controls one of four explorers racing to discover an ancient temple. The object of the game is to be the first player to move their explorer around the board from START to the finish line back at CAMP. The player pawns represent a mustachioed archetypical British explorer; each pawn consists of a number of parts. To represent the explorer sinking into the quicksand, the pawn's feet are removed, then the waist, and so on until only the pith helmet The pith helmet, also known as the safari helmet, salacot, sola topee, sun helmet, topee, and topi) is a lightweight cloth-covered helmet made of sholapith. The pith helmet originates from the Spanish Empire, Spanish military adaptation of the na ... remains. A player begins the game with their explorer partially mired in quicksand, based on an initial die roll. Every turn, the explorer moves forward a number of spaces given by height, plus an optional move ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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The Story-Telling Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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