1984 In Games
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1984 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1984. For video games, see 1984 in video gaming. Games released or invented in 1984 Game awards given in 1984 * Spiel des Jahres: '' Railway Rivals'' (German title is ''Dampfross'') Significant games-related events in 1984 *Hasbro purchases the Milton Bradley Company. See also * 1984 in video gaming {{DEFAULTSORT:1984 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Golden Heroes
''Golden Heroes'' is a superhero role-playing game that was originally written and published on an amateur basis in 1982. Games Workshop then published a more complete version in 1984. It was written by Simon Burley and Peter Haines and was illustrated by a group of artists who were working for '' 2000 AD'' at the time. Description The game was published in a box, the rules books features fake bar codes and Comics Code approval badges. The character generation system is a combination of random rolling and design. Players roll some random superpowers which they can the customise and develop in various ways to create a character they want to play. A character can only keep their full set of powers if they can justify them all in a plausible origins story. The system really strives to recreate comics, with the actions occurring in "frames" and a lot of classic comics assumptions being written into the rules. Characters are "rated" after each game and are more likely to succeed i ...
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The Cartoon Role-playing Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Supremacy (board Game)
''Supremacy: The Game of the Superpowers'' is a political, economical, and military strategic board wargame published in 1984 by Supremacy Games, and designed by Robert J. Simpson. Map The game uses an area map similar in concept to the one used in ''Risk''. However, ''Supremacy'' also divides the oceans into sea zones. In 1991 the Supremacy: Mega Map expansion was released doubling the amount of playable territories. Land zones Land zones are divided into two categories; active home superpower territories, and neutrals/warlords/non-active superpower territory. Sea zones The seas and oceans of the world are divided into two categories; dark blue (deep water), and light blue (coastal) zones. Attacks from the sea from naval forces or land invasions are only possible from a light blue zone. Superpowers Players choose, or are given, one of six superpowers: • Confederacy of South America • Federation of African States • League of European Nations • People's Republic of Chi ...
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Skyrealms Of Jorune
''Skyrealms of Jorune'' is a science-fantasy role-playing game that was first published in 1984 through SkyRealms Publishing. The game is set on the fictional alien planet of Jorune above which float levitating islands. The second edition was published in 1986 as a boxed set, and a third edition was published by Chessex in 1992. The computer game '' Alien Logic: A Skyrealms of Jorune Adventure'' was published in 1994. The various editions received positive reviews in game periodicals including ''Casus Belli'', ''White Dwarf'', ''White Wolf'', ''Different Worlds'', ''Dragon'', ''Polyhedron'', ''The Games Machine'', and '' Challenge''. Setting Jorune is the fictional planet used as a setting for the ''Skyrealms of Jorune'' role-playing game. The Skyrealms are the game's main setting - floating "islands" levitated by mysterious crystals in the crust of an alien planet. Following the evolution of the native life forms ("Jorune creatures") and the sentient indigenous Shanthas, Jorun ...
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Ringworld (role-playing Game)
The ''Ringworld'' science fiction role-playing game was published by Chaosium in 1984, using the Basic Role-Playing system for its rules and Larry Niven's ''Ringworld'' novels as a setting. Setting The setting is a distant future based on extrapolation of as much hard science as Niven had available. Specifically, it's the 29th century. "Known Space" (also the commonly used title for Larry Niven's future history science fiction series) is about 80 light years in diameter with 10,000 stars, including Human Space (40 light years diameter, 524 stars in 357 systems, 30 billion humans, ⅔ on Earth), as well as neighbouring Alien civilisations. Important Alien civilisations include the Puppeteers, paranoid pacifist herbivore centaurs, and the Kzinti, carnivorous warlike felines, who fought multiple wars over hundreds of years against the Humans, being defeated each time. Human allies include intelligent dolphins and orcas. "Known Space" only serves as a background for the game. The g ...
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Ranger (board Game)
''Ranger: Simulation of Modern Patrolling Operations'' is a tactical solitaire board wargame released by Omega Games in 1984. It was billed as a "game of modern patrolling". The game was designed by Bill Gibbs, and focussed on contemporary small unit actions, placing the player in the position of a patrol leader. History In the summer of 1983, US Army Captains Bill Gibbs and Mike Modica formed Omega Games in Columbus, Georgia, and explored the idea of starting a wargaming company. Of three titles they had designed (''Carrier War'', ''Ranger'', and ''Main Battle Area''), ''Ranger'' was selected to be the first release. The game was playtested by graduates of the US Army Ranger School's Infantry Officer's Advanced Course. Names of their friends were used as characters in the game, to add verisimilitude. The game was released in November 1983, and the initial print sold enough copies in military communities to warrant further production. A Second Edition went into production in M ...
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Paranoia (role-playing Game)
''Paranoia'' is a dystopian Science fiction, science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber (game designer), Dan Gelber, and Eric Goldberg (game designer), Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting. Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game. A crowdfunding at Kickstarter for a new edition was successfully funded. Delivery to b ...
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Panzer Command (board Game)
''Panzer Command'' is the name of a board wargame released by Victory Games in 1984. The game is a tactical level game depicting armoured operations south of Stalingrad in the winter of 1942–43. Design The game was designed by Eric Lee Smith to be played by two players. The game was a standard hex map and counter system. Description The box copy reads in part: ''Panzer Command'' is a tactical level simulation of armored combat, recreating the battles that raged across the steppes of the Soviet Union during the middle years of World War II. Each of two players commands the 40 to 60 company-sized units of a German armored division or Soviet tank corps, maneuvering forces across treacherous terrain to engage the enemy in a life or death struggle. The challenge of battlefield command is yours in the thought-provoking, exciting game experience of ''Panzer Command''. The game introduced a chit-draw initiative system whereby each player could activate one formation (regiment / brigade) ...
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Middle-earth Role Playing
''Middle-earth Role Playing'' (MERP) is a 1984 role-playing game based on J. R. R. Tolkien ''The Lord of the Rings'' and ''The Hobbit'' under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 September 1999. System The rules system of the game is a streamlined version of I.C.E.'s generic fantasy RPG, ''Rolemaster''. Characters have Attributes and Skills rated between 1 and 100 on a percentile die (d100) or two ten-sided dice (2d10). Skills can be modified to a rating above or below these limits (i.e. under 1 or over 100, with open-ended MERP options to add or subtract additional d100). An attack roll consists of a percentile roll, to which the attacker's skill rating and appropriate attribute rating are added and the defender's dodge rating is subtracted. The result is compared to the defender's armor type and looked up on a table to determine success or failure. A separate critical table is used in the initi ...
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Mekton
''Mekton'' is a role-playing game which centers on the conventions of mecha anime and science fiction (although it can easily enough be adapted to other genres like police drama or high fantasy). It has seen several editions since its introduction in 1984, the most recent, ''Mekton Zeta'' (メクトン Z; a reference to the seminal mecha anime series ''Mobile Suit Zeta Gundam'') being first published in 1994. Mekton was the first anime role-playing game available in North America; the anime influence was muted compared to later editions, but this is in parallel with North America's growing exposure to and awareness of anime in general. The use of katakana to represent the title of the game begins with the "Zeta" edition and may or may not be carried over into future editions. A "fourth edition," usually referred to as ''Mekton Double Zeta'' and assumed to be using the '' Fuzion System'' rules (''Mekton II'' and ''Mekton Z'' use the older ''Interlock System''), has been rumored t ...
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Marvel Super Heroes (role-playing Game)
''Marvel Super Heroes'' (MSHRPG) is a role playing game set in the Marvel Universe, first published by TSR as the boxed set '' Marvel Super Heroes: The Heroic Role-Playing Game'' under license from Marvel Comics in 1984. In 1986, TSR published the '' Marvel Superheroes Advanced Game'', an expanded edition. Jeff Grubb designed both editions, and Steve Winter wrote both editions. Both use the same game system. The game lets players assume the roles of Marvel superheroes such as Spider-Man, Daredevil, Hulk, Captain America, the Fantastic Four, and the X-Men.Michael A. Martin, "Superhero Role-Playing Games" in Gina Renée Misiroglu and David A. Roach, ''The Superhero Book: The Ultimate Encyclopedia Of Comic-Book Icons And Hollywood Heroes''. Visible Ink Press, 2004, (pp. 512-515). Grubb designed the game to be easily understood, and the simplest version, found in the 16-page "Battle Book" of the Basic Set, contains a bare-bones combat system sufficient to resolve comic book style s ...
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