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1982 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1982. For video games, see 1982 in video gaming. Games released or invented in 1982 Game awards given in 1982 * Spiel des Jahres: ''Enchanted Forest'' (German title is ''Sagaland'') Significant games-related events in 1982 *''Trivial Pursuit'' published, becoming the first trivia game. *TSR, Inc. purchases assets of Simulations Publications, Inc. following its bankruptcy. See also * 1982 in video games {{DEFAULTSORT:1982 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Phase 10
Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. Phase 10 is based on a variant of rummy known as contract rummy. It consists of a special deck equivalent to two regular decks of cards, and can be played by two to six people. The game is named after the ten phases (or melds) that a player must advance through in order to win. Many people shorten the game by aligning it to baseball rules and consider 5.5 phases to be a complete game when running out of time to complete the full ten phases. Whoever is in the lead when play stops if someone has completed 5.5 phases or more is the winner. Phase 10 was Fundex's best selling product, selling over 62,600,000 units as of 2016, making it the 2nd best-selling commercial card game behind Mattel's Uno. In December 2010, Fundex sold its license rights to Phase 10 to Mattel. Objective The object of the game is to be the first person to complete all t ...
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Simulations Publications, Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Trivial Pursuit
''Trivial Pursuit'' is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature"). Each correct answer allows the player's turn to continue; a correct answer on one of the six "category headquarters" spaces earns a plastic wedge which is slotted into the answerer's playing piece. The object of the game is to collect all six wedges from each "category headquarters" space, and then return to the center "hub" space to answer a question in a category selected by the other players. Since the game's first release in 1981, numerous themed editions have been released. Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins (such as ''Star Wars'', ''Saturday Night Live'', ...
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Enchanted Forest (game)
''Enchanted Forest'' is a board game designed by Alex Randolph and Michel Matschoss that requires players to remember the locations of fairytale treasures. The first edition of the game was published by Ravensburger in Germany in 1981 under the original name ''Sagaland''. Gameplay Before gameplay commences, the scene is set by a king wanting to find an heir to the throne, as in his old age he has borne no children. Through the years, he has heard about the magical and mythical treasures that lie hidden in the Enchanted Forest below his large castle. He therefore proclaims that whoever finds three of these treasures for him will succeed him. From here on in, gameplay begins. The board consists of a village (the starting place), the Enchanted Forest itself, and the castle to which players will reveal hidden treasures to the king. Each space is a circle and, depending on the edition of the game, the trees that contain pictures of the treasures on their bottom faces will be placed ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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Wizards (board Game)
''Wizards'' is a fantasy board game designed by Thomas Mosbø and Coral Mosbø. Story ''Wizards'' is a game of high fantasy in the "Enchanted Isles" for 2-6 players. The players each take the role of a druid, a wizard, or a sorcerer (who get their power from the dragons), and they must work together against the "Evil Spirit". It is both a co-operative game and a competitive game: If the players together are unable to thwart the Evil Spirit, everyone loses; but if one player is able to complete enough "Tasks" and collect the "Sacred Gems" in time, that player alone wins the game. Gameplay The board represents the sea. Eighteen equally-sized hexagonal islands are placed randomly on the board. Each player tries to advance his or her character through four levels of power by completing quests (called "Tasks"), which involves travelling to several different islands. Each game turn represents a day; if the players collectively have not completed ten tasks at the end of fourteen days ...
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True Dough Mania
''True Dough Mania'' is a Canadian board game, created by George J. Reti, which was released in 1982 by Chieftain Products. Subtitled "a game of chance where you have no chance", the game was a satire on Canadian politics. The name was a pun on "Trudeaumania", the name given to the aura of excitement surrounding Pierre Trudeau in the 1968 election; Trudeau was still Canada's Prime Minister in 1982, but his popularity had waned significantly. In the game, each player is the owner of a Canadian business. Players roll the dice and advance around a map of Canada. On some squares, the player is required to draw a "Cabinet Shuffle" or "Constitution" card, and follow the directions on the card (much like the "Chance" and "Community Chest" cards in ''Monopoly A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", c ...
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Swordbearer (role-playing Game)
''Swordbearer'' is a fantasy role-playing game. It was originally published by Heritage Games in 1982, and then republished by Fantasy Games Unlimited in 1985. The game was written by B. Dennis Sustare with contributions from Arnold Hendrick. Illustrations are by Denis Loubet and David Helber. The Heritage edition cover art was by Helber; the FGU edition's cover art was by Bill Willingham. Publication history ''Swordbearer'' was designed by B. Dennis Sustare with Arnold Hendrick, featuring art by Denis Loubet. It was first published in 1982 by Heritage USA (company), Heritage USA as a digest-sized boxed set, box with three digest-sized books (two 48 pages, one 32 pages), a character sheet, and dice. Fantasy Games Unlimited (FGU) purchased the rights to ''Swordbearer'', and also picked up the old stock of the game from Heritage, which FGU's Scott Bizar felt should be a necessary part of the deal. In 1985 FGU republished the game in the same format with new cover art by Bill Willin ...
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Starfleet Voyages
''Starfleet Voyages'' is a science-fiction adventure role-playing game of planetary exploration based on the ''Star Trek'' television series. The game was written by Michael Scott and published by Terra Games Company in 1982 after Heritage USA (company), Heritage USA (who sold an earlier ''Star Trek RPG (Heritage Models), Star Trek'' RPG) ceased operations. The game was sold in a 1" thick box containing an 8" × 11" 74-page typewriter-set rulesbook (with errata sheets), character and spaceship data/record sheets, two 8" × 11" light cardstock template sheets for a starship combat game, and dice. Setting ''Starfleet Voyages'' was principally set on unexplored planets within the United Federation of Planets. Most player characters were assumed to be members of Starfleet, Star Fleet engaged in planetary exploration missions. They typically held senior posts on a starship bridge and visited alien planets as part of landing parties. For the most part, the game's rules were set in t ...
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The Role Playing Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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