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1978 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1978. For video games, see 1978 in video gaming. Games released or invented in 1978 See also * 1978 in video gaming {{DEFAULTSORT:1978 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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It (board Game)
''It'' is a 1978 board game published by Attack International. Gameplay ''It'' is a wargame in which a huge robot tank attacks an outpost defended by a force of smaller units. Reception Andy Davis reviewed ''It'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...'' No. 35. Davis commented that "When I scrutinized ''It'', I considered burning it outright. ..I have to say that every gamer should stay far, far away from ''It''." External Links * References {{board-game-stub Board games introduced in 1978 ...
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The Sorcerer's Cave
''The Sorcerer's Cave'' is a fantasy board game, board/card game designed by Terence Peter Donnelly and first published in 1978 in games, 1978. Though greatly simplified, it was inspired by the fantasy role-playing game ''Dungeons & Dragons''. Unlike D&D, however, Sorcerer's Cave does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party (or parties) of adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures. Playing Player(s) start by creating a party from the various character types found in the game. Characters are differentiated by Fighting Strength, Magic Power and various unique abilities. All explorers start on the central ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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Quest (board Game)
''Quest'' is a 1978 board game published by Heritage Models under the name of Gametime Games. Gameplay ''Quest'' is a game in which the Knights of the Round Table go forth from Camelot on quests. Reception Norman S. Howe reviewed ''Quest'' in ''The Space Gamer'' No. 22. Howe commented that "''Quest'' is ''Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...'' taken outdoors. For so simple a game, it is surprisingly true to the Arthurian legend." References Board games introduced in 1978 Games based on Arthurian legend Heritage Models games {{board-game-stub ...
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Quad-Ominos
Triominoes is a variant of dominoes using triangular tiles published in 1965. A popular version of this game is marketed as Tri-Ominos by the Pressman Toy Corp. Composition A triomino is in the shape of an equilateral triangle approximately on each side and approximately thick. Each point of the triangle has a number (most often from 0 to 5, as in the Pressman version), and each triomino has a unique combination of numbers (with repetition of a number allowed in the combination). With the 6 possible end values commonly seen, and with the additional condition that the 3 numbers do not decrease clockwise, there are 56 unique combinations, and thus the standard triomino set has 56 tiles. Larger sets are possible; including 6 as a possible end number would result in 84 tiles. Tiles are most often made from plastic or resin that approximates the feel of stone or ivory, similar to most modern commercial domino sets. Numbers are recessed into the surface and painted black. Some "deluxe" ...
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Pirateer
''Pirateer'' is a spatial board game for two to four players created by Scott Peterson in 1978. The game was originally named ''Privateer'', before being published by the Mendocino Game Company in 1995. The name of the game is apparently a combination of ''privateer'' and ''pirate''. Gameplay The objective of the game is for a player to either: return the centrally located treasure to their home port, or to capture all of their opponents' three ships, using movement restricted by dice rolls (two six-sided dice), obstacles, trade winds, and currents. The theme of the game is for each player to assume the role of a different band of three ships, with their own port and flag. Mendocino Game Company and lawsuit The aptly named Mendocino Game Company, based in Mendocino County, California, began publishing Pirateer in 1995. In 2002, the Mendocino Game Company ceased producing ''Pirateer''. The designer of the game, Scott Peterson, unsuccessfully sued board members for misappropri ...
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Pente
Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and capture them by flanking them on either side. This changes the overall tactical assessments players face when compared to pure placement m,n,k games such as Gomoku. Rules Pente is played on a 19x19 grid of intersections similar to a Go board. Players alternate placing stones of their color on empty intersections, with White always assuming the opening move. The goal of the game is to either align five or more stones of the same color in a row in any vertical, horizontal or diagonal direction or to make five captures. Stones are captured by custodial capture (flanking an adjacent pair of an opponent's stones directly on either side with your own stones). Captures consist of exactly two stones; flanking a single stone or three or more stones ...
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Olympica
''Olympica'', subtitled "The U.N. Raid on Mars, 2206 A.D.", is a science fiction microgame published by Metagaming Concepts in 1978. Description ''Olympica'' is a two-player combat-oriented game set on Mars in 2206. Martian colonists are threatened by a thought-control machine hidden within Nix Olympica called the "Web Mind Generator" that turns all under its influence into dedicated servants of the "Web". One player takes the role of UN forces that will try to destroy the Web generator situated in the Martian crater Olympica, while the other player controls the machine's defenses. The U.N. forces have light and heavy infantry, laser tanks, a laser drill and rocket-powered lifters. The defender uses light but fast infantry, redoubts and a tunnel system. Components The ziplock bag holds: *a 8" x 14" paper hex grid map *a cardstock sheet of 75 playing pieces *a 24-page rulebook Setup The defender sets out counters for defense, including the exact placement of the Web generator. A ...
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The Next War (board Game)
''The Next War: Modern Conflict in Europe'' is a board wargame published by Simulations Publications, Inc. (SPI) in 1978 that simulates a hypothetical Warsaw Pact invasion of Western Europe. Description ''The Next War'' is a two-player game in which one player invades Western Europe with Warsaw Pact forces in the late 1970s, while the other player defends with NATO forces. The basic game is used for short scenarios. More complex rules allow for weather, supply lines, chemical or nuclear warfare, air and naval operations, airborne troops, amphibious landings, special forces, and electronic warfare. A campaign game of three scenarios covers the first 60 days after an invasion. Game components The game box contains: *three map sheets with a scale of 14 kilometres per hex * a and a map extension * 2400 die-cut 1/2" counters, *32-page rulebook *40-page "Scenarios and Situation Briefing" book *two identical 4-page "Charts & Tables" folders *Air Allocation Display Publication hist ...
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Mayday (game)
''Mayday'' is a 1978 board wargame published by Game Designers' Workshop. ''Mayday'' was part of a series produced by GDW called "Series 120" – games with 120 pieces that were designed to be learned and played in 120 minutes. It was the second boardgame to be published for '' Traveller''. A second edition was published in 1980. It was republished in 2004 as part of Far Future Enterprises ''Traveller: The Classic Games, Games 1-6+''. Gameplay ''Mayday'' is about battles between small spaceships, and is designed to go with ''Traveller''. Reception Tony Zamparutti reviewed ''Mayday'' in ''The Space Gamer'' No. 18. Zamparutti commented that "By itself, ''Mayday'' is not that exciting of a game. Although its movement system is innovative, the game as a whole is not as good as many other tactical space games". David Ritchie reviewed ''Mayday'' in ''Ares'' #1, rating it a 6 out of 9. Ritchie commented that "Combat, maneuver and navigation are all affected by the capacity of the ...
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Magic Realm
''Magic Realm'' is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. ''Magic Realm'' is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more. The game board is a type of geomorphic mapboard constructed of large double-sided hexagon tiles, ensuring a wide variety of playing surfaces. A second edition of the rules, changing the rulebook format and some of the gameplay, was published in 1986 and included in those games sold after that date. ''Magic Realm'' has been out of print since 1998, when Avalon Hill went out of business. Due to its uniqueness and complexity, the game has achieved cult status with some gamers. Some of these have written an unofficial 'Third Edition' of the rules that clarifies many of the game's ambiguities. Many websites exist today to promote the game. Gameplay In the game, a player takes the role ...
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