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In distributed programming, a portable object is an object which can be accessed through a normal method call while possibly residing in memory on another computer. It is portable in the sense that it moves from machine to machine, irrespective of operating system or computer architecture. This mobility is the end goal of many remote procedure call systems. The advantage of portable objects is that they are easy to use and very expressive, allowing programmers to be completely unaware that objects reside in other locations. Detractors cite this as a fault, as naïve programmers will not expect network-related errors or the unbounded nondeterminism associated with large networks. See also * CORBA Common Object Request Broker Architecture, cross-language cross-platform object model * Portable Object Adapter part of the CORBA standard * D-Bus current open cross-language cross-platform Freedesktop.org Object Model * Bonobo deprecated GNOME cross-language Object Model * DCO ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' tha ...
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Desktop Communication Protocol
Desktop Communication Protocol (DCOP) was an inter-process communication (IPC) daemon by KDE used in K Desktop Environment 3. The design goal for the protocol was to allow applications to interoperate, and share complex tasks. Essentially, DCOP was a ‘remote control’ system, which allowed applications or scripts to enlist the help of other applications. DCOP is built on top of the X11 Inter-Client Exchange protocol. DCOP continues to be used by the K Desktop Environment 3-fork Trinity Desktop Environment. DCOP was replaced by D-Bus, a message bus system heavily influenced by the DCOP and standardized by freedesktop.org, in KDE Software Compilation 4 and later. DCOP model DCOP implements the client–server model, where each application using DCOP is a client and communicates with other clients through the DCOP server. DCOP server functions like a traffic director, dispatching messages/calls to the proper destinations. All clients are peers of each other. Two types of a ...
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Name Mangling
In compiler construction, name mangling (also called name decoration) is a technique used to solve various problems caused by the need to resolve unique names for programming entities in many modern programming languages. It provides a way of encoding additional information in the name of a function, structure, class or another datatype in order to pass more semantic information from the compiler to the linker. The need for name mangling arises where the language allows different entities to be named with the same identifier as long as they occupy a different namespace (typically defined by a module, class, or explicit ''namespace'' directive) or have different signatures (such as in function overloading). It is required in these use cases because each signature might require different, specialized calling convention in the machine code. Any object code produced by compilers is usually linked with other pieces of object code (produced by the same or another compiler) b ...
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Calling Convention
In computer science, a calling convention is an implementation-level (low-level) scheme for how subroutines or functions receive parameters from their caller and how they return a result. When some code calls a function, design choices have been taken for where and how parameters are passed to that function, and where and how results are returned from that function, with these transfers typically done via certain registers or within certain structures within the call stack. There are design choices for how the tasks of preparing for a function call and restoring the environment after the function call are divided between the caller and the callee. Some calling convention specifies the way every function should get called. Introduction Calling conventions are usually considered part of the Application Binary Interface ''ABI''. Calling conventions may be related to a particular programming language's evaluation strategy, but most often are not considered part of it ...
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Foreign Function Interface
A foreign function interface (FFI) is a mechanism by which a program written in one programming language can call routines or make use of services written in another. Naming The term comes from the specification for Common Lisp, which explicitly refers to the language features for inter-language calls as such; the term is also used officially by the Haskell, Rust, and Python programming languages. Other languages use other terminology: the Ada programming language talks about "language bindings", while Java refers to its FFI as the JNI ( Java Native Interface) or JNA ( Java Native Access). Foreign function interface has become generic terminology for mechanisms which provide such services. Operation The primary function of a foreign function interface is to mate the semantics and calling conventions of one programming language (the ''host'' language, or the language which defines the FFI), with the semantics and conventions of another (the ''guest'' language). This pro ...
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Language Binding
In programming and software design, binding is an application programming interface (API) that provides glue code specifically made to allow a programming language to use a foreign library or operating system service (one that is not native to that language). Characteristics Binding generally refers to a mapping of one thing to another. In the context of software libraries, bindings are wrapper libraries that bridge two programming languages, so that a library written for one language can be used in another language. Many software libraries are written in system programming languages such as C or C++. To use such libraries from another language, usually of higher-level, such as Java, Common Lisp, Scheme, Python, or Lua, a binding to the library must be created in that language, possibly requiring recompiling the language's code, depending on the amount of modification needed. However, most languages offer a foreign function interface, such as Python's and OCaml's ct ...
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Internet Communications Engine
The Internet Communications Engine, or Ice, is an open-source RPC framework developed by ZeroC. It provides SDKs for C++, C#, Java, JavaScript, MATLAB, Objective-C, PHP, Python, Ruby and Swift, and can run on various operating systems, including Linux, Windows, macOS, iOS and Android. Ice implements a proprietary application layer communications protocol, called the Ice protocol, that can run over TCP, TLS, UDP, WebSocket and Bluetooth. As its name indicates, Ice can be suitable for applications that communicate over the Internet, and includes functionality for traversing firewalls. History Initially released in February 2003, Ice was influenced by the Common Object Request Broker Architecture (CORBA) in its design, and indeed was created by several influential CORBA developers, including Michi Henning. However, according to ZeroC, it was smaller and less complex than CORBA because it was designed by a small group of experienced developers, instead of suffering f ...
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Java Remote Method Invocation
In computing, the Java Remote Method Invocation (Java RMI) is a Java API that performs remote method invocation, the object-oriented equivalent of remote procedure calls (RPC), with support for direct transfer of serialized Java classes and distributed garbage-collection. The original implementation depends on Java Virtual Machine (JVM) class-representation mechanisms and it thus only supports making calls from one JVM to another. The protocol underlying this Java-only implementation is known as Java Remote Method Protocol (JRMP). In order to support code running in a non-JVM context, programmers later developed a CORBA version. Usage of the term RMI may denote solely the programming interface or may signify both the API and JRMP, IIOP, or another implementation, whereas the term RMI-IIOP (read: RMI over IIOP) specifically denotes the RMI interface delegating most of the functionality to the supporting CORBA implementation. The basic idea of Java RMI, the distributed gar ...
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Java Beans
In computing based on the Java Platform, JavaBeans is a technology developed by Sun Microsystems and released in 1996, as part of JDK 1.1. The 'beans' of JavaBeans are classes that encapsulate one or more objects into a single standardized object (the bean). This standardization allows the beans to be handled in a more generic fashion, allowing easier code reuse and introspection Introspection is the examination of one's own conscious thoughts and feelings. In psychology, the process of introspection relies on the observation of one's mental state, while in a spiritual context it may refer to the examination of one's sou .... This in turn allows the beans to be treated as software components, and to be manipulated visually by editors and IDEs without needing any initial configuration, or to know any internal implementation details. As part of the standardization, all beans must be serializable, have a zero-argument constructor, and allow access to properties using ge ...
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IBM System Object Model
In computing, the System Object Model (SOM) is an object-oriented shared library system developed by IBM. DSOM, a distributed version based on CORBA, allowed objects on different computers to communicate. SOM defines an interface between programs, or between libraries and programs, so that an object's interface is separated from its implementation. SOM allows classes of objects to be defined in one programming language and used in another, and it allows libraries of such classes to be updated without requiring client code to be recompiled. A SOM library consists of a set of classes, methods, static functions, and data members. Programs that use a SOM library can create objects of the types defined in the library, use the methods defined for an object type, and derive subclasses from SOM classes, even if the language of the program accessing the SOM library does not support class typing. A SOM library and the programs that use objects and methods of that library need not be w ...
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Common Language Infrastructure
The Common Language Infrastructure (CLI) is an open specification and technical standard originally developed by Microsoft and standardized by ISO/ IEC (ISO/IEC 23271) and Ecma International (ECMA 335) that describes executable code and a runtime environment that allows multiple high-level languages to be used on different computer platforms without being rewritten for specific architectures. This implies it is platform agnostic. The .NET Framework, .NET and Mono are implementations of the CLI. The metadata format is also used to specify the API definitions exposed by the Windows Runtime. Overview Among other things, the CLI specification describes the following four aspects: ;The Common Type System (CTS) :A set of data types and operations that are shared by all CTS-compliant programming languages. ;The Metadata :Information about program structure is language-agnostic, so that it can be referenced between languages and tools, making it easy to work with code written ...
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Distributed Component Object Model
Distributed Component Object Model (DCOM) is a proprietary Microsoft technology for communication between software components on networked computers. DCOM, which originally was called "Network OLE", extends Microsoft's COM, and provides the communication substrate under Microsoft's COM+ application server infrastructure. The extension COM into Distributed COM was due to extensive use of DCE/RPC (Distributed Computing Environment/Remote Procedure Calls) – more specifically Microsoft's enhanced version, known as MSRPC. In terms of the extensions it added to COM, DCOM had to solve the problems of: * Marshalling – serializing and deserializing the arguments and return values of method calls "over the wire". *Distributed garbage collection – ensuring that references held by clients of interfaces are released when, for example, the client process crashed, or the network connection was lost. *Combining significant numbers of objects in the client's browser into a single tran ...
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