.hack Another Birth
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.hack Another Birth
''.hack'' (pronounced "Dot Hack") is a Japanese multimedia franchise that encompasses two projects: Project .hack and .hack Conglomerate. They were primarily created and developed by CyberConnect2, and published by Bandai Namco Entertainment. The series features an alternative history setting in the rise of the new millennium regarding the technological rise of a new version of the internet following a major global computer network disaster in the year 2005, and the mysterious events regarding the wildly popular fictional massively multiplayer online role-playing game ''The World''. The series mainly comprises anime and video game titles which have been subsequently adapted into manga, novels, and other related media. Project .hack Project .hack was the first project of the ''.hack'' series. It launched in 2002 with the anime series '' .hack//Sign'' in April 2002 and the PlayStation 2 game '' .hack//Infection'' in June 2002. Project developers included Koichi Mashimo (Be ...
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Logo DotHack
A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordmark. In the days of hot metal typesetting, a logotype was one word cast as a single piece of type (e.g. "The" in ATF Garamond), as opposed to a ligature, which is two or more letters joined, but not forming a word. By extension, the term was also used for a uniquely set and arranged typeface or colophon. At the level of mass communication and in common usage, a company's logo is today often synonymous with its trademark or brand.Wheeler, Alina. ''Designing Brand Identity'' © 2006 John Wiley & Sons, Inc. (page 4) Etymology Douglas Harper's Online Etymology Dictionary states that the term 'logo' used in 1937 "probably a shortening of logogram". History Numerous inventions and techniques have contributed to the contemporary logo ...
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Hack Enemy Cardback
Hack may refer to: Arts, entertainment, and media Games * ''Hack'' (Unix video game), a 1984 roguelike video game * ''.hack'' (video game series), a series of video games by the multimedia franchise ''.hack'' Music * ''Hack'' (album), a 1990 album by Information Society Film * ''Hack!'', a 2007 film starring Danica McKellar * ''Hacked'' (film), a 2011 Bollywood thriller film * ''The Den'' (2013 film), a 2013 American film also known as ''Hacked'' Other uses in arts, entertainment, and media * Hack (comedy), a joke that is considered obvious, frequently used, or stolen * Hack (comics), a Marvel Comics Universe mutant character * ''Hack'' (radio program), an Australian current affairs program * ''Hack'' (TV series), an American television series * .hack, a Japanese multimedia franchise * Lifehacker, a weblog about life hacks and software Computing * Hack (computer science), an inelegant but effective solution to a computing problem * Hack (computer security), to break i ...
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Escapism
Escapism is mental diversion from unpleasant or boring aspects of daily life, typically through activities involving imagination or entertainment. Escapism may be used to occupy one's self away from persistent feelings of depression or general sadness. Perceptions Entire industries have sprung up to foster a growing tendency of people to remove themselves from the rigors of daily life – especially into the digital world. Many activities that are normal parts of a healthy existence (e.g., eating, sleeping, exercise, sexual activity) can also become avenues of escapism when taken to extremes or out of proper context; and as a result the word "escapism" often carries a negative connotation, suggesting that escapists are unhappy, with an inability or unwillingness to connect meaningfully with the world and to take necessary action. Indeed, the ''Oxford English Dictionary'' defined escapism as "The tendency to seek, or the practice of seeking, distraction from what normally has t ...
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Anxiety
Anxiety is an emotion which is characterized by an unpleasant state of inner turmoil and includes feelings of dread over anticipated events. Anxiety is different than fear in that the former is defined as the anticipation of a future threat whereas the latter is defined as the emotional response to a real threat. It is often accompanied by nervous behavior such as pacing back and forth, somatic complaints, and rumination. Anxiety is a feeling of uneasiness and worry, usually generalized and unfocused as an overreaction to a situation that is only subjectively seen as menacing. It is often accompanied by muscular tension, restlessness, fatigue, inability to catch one's breath, tightness in the abdominal region, nausea, and problems in concentration. Anxiety is closely related to fear, which is a response to a real or perceived immediate threat (fight or flight response); anxiety involves the expectation of future threat including dread. People facing anxiety may withdraw fro ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Hack
Hack may refer to: Arts, entertainment, and media Games * ''Hack'' (Unix video game), a 1984 roguelike video game * ''.hack'' (video game series), a series of video games by the multimedia franchise ''.hack'' Music * ''Hack'' (album), a 1990 album by Information Society Film * ''Hack!'', a 2007 film starring Danica McKellar * ''Hacked'' (film), a 2011 Bollywood thriller film * ''The Den'' (2013 film), a 2013 American film also known as ''Hacked'' Other uses in arts, entertainment, and media * Hack (comedy), a joke that is considered obvious, frequently used, or stolen * Hack (comics), a Marvel Comics Universe mutant character * ''Hack'' (radio program), an Australian current affairs program * ''Hack'' (TV series), an American television series * .hack, a Japanese multimedia franchise * Lifehacker, a weblog about life hacks and software Computing * Hack (computer science), an inelegant but effective solution to a computing problem * Hack (computer security), to break i ...
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Original Video Animation
, abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA series may be broadcast for promotional purposes. OVA titles were originally made available on VHS, later becoming more popular on LaserDisc and eventually DVD. Starting in 2008, the term OAD (original animation DVD) began to refer to DVD releases published bundled with their source-material manga. Format Like anime made for television broadcast, OVAs are sub-divided into episodes. OVA media (tapes, laserdiscs or DVDs) usually contain just one episode each. Episode length varies from title to title: each episode may run from a few minutes to two hours or more. An episode length of 30 minutes occurs quite commonly, but no standard length exists. In some cases, the length of episodes in a specific OVA may vary greatly, for example in '' Gao ...
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Bandai Visual
was a Japanese anime, film production, and distribution enterprise, established by Bandai and a subsidiary of Bandai Namco Holdings. They focused mainly in international distribution of anime properties in North America. Most of the anime and films that have been distributed and licensed by Bandai Visual have been released under the Emotion label. After the reorganization of Bandai Namco Holdings in 2006, Bandai Visual headed the group's Visual and Music Content Strategic Business Unit. Its subsidiaries included the Emotion Music Company, Ltd. (whose logos also include the Moai from Easter Island), and Lantis music publishing labels. Until 2012, it was involved in the production and distribution of several anime titles, including those it has directly produced itself and anime series produced by the anime studio Sunrise, an alternate anime studio subsidiary of Bandai Namco Holdings. In September 2017, Bandai Visual acquired the anime studio Actas. In February 2018, it was anno ...
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Kōichi Mashimo
(born June 21, 1952) is a Japanese anime animation director, director and the founder of the animation movie studio, studio Bee Train. Since the creation of the studio, Mashimo directed or otherwise participated in a large number of the studio's works, for example, as a member of the art or sound department. Biography Kōichi Mashimo was born in Tokyo, Japan and from his early years showed interest in photography, under the influence of his father. Mashimo studied jurisprudence at Sophia University and during his fourth university year, he participated in the making of several television ad, television commercials. However, this was a rather disappointing experience, and on November 6, 1975, he applied for a position of Hiroshi Sasagawa's assistant director in Tatsunoko Production. The first anime series he worked on was ''Time Bokan'' (1975–76). In the mid-1980s, while still working for Tatsunoko, Mashimo survived a severe alpine skiing accident. During his stay in an inte ...
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Decipher Inc
Decipher, Inc. is an American gaming company based in Norfolk, Virginia, US. They began with three puzzles called "Decipher" then moved on to party games and '' Pente'' sets, but since 1994 produced collectible card and role-playing games. Their longest-running offering is the '' How to Host a Murder'' Mystery series. Other popular works have included many different card games. Since 2002, Decipher has released two licensed role-playing games: '' Star Trek RPG'' and '' The Lord of the Rings Roleplaying Game''. History Decipher was founded by Warren Holland in 1983 as a games-producing company. Their first project was to launch the successful '' How to Host a Murder'' line of party games. Shortly after that, they purchased the license for '' Pente'' from Parker Brothers, and started to produce that game as well, maintaining a position in the games market. Ten years later, a new market of gaming was beginning with the introduction of collectible card games (CCGs). Seeing the opp ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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