Topic summary

Wing Commander IV: The Price of Freedom

Wing Commander IV: The Price of Freedom

1996 video game 1996 video gameWing Commander IVDeveloperOrigin SystemsPublisherElectronic ArtsDirectorsAnthony Morone (game)Chris Roberts (cutscenes)ProducersMark DayDallas Snell (game)DesignersBen PotterJeff SheltonScott SheltonProgrammerFrank RoanArtistsJeffery CombsChris DouglasWritersTerry BorstFrank De PalmaComposerGeorge OldzieySeriesWing CommanderPlatformsMS-DOS, Windows, Classic Mac OS, PlayStationReleaseMS-DOS, Windows, MacNA: February 8, 1996EU: 1996PlayStationNA: May 14, 1997EU: June 1997GenreSpace combat simulatorModeSingle-player Wing Commander IV: The Price of Freedom is the fourth main game in the Wing Commander space combat simulator series. It was developed by Origin Systems and released by Electronic Arts for MS-DOS, Windows, and Classic Mac OS in 1996 and the PlayStation in 1997. It was re-released via the North American PlayStation Network Store in 2009. The first game set after the end of the Terran-Kilrathi War, Wing Commander IV depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. A novelization, by William R. Forstchen and Ben Ohlander, was pu