Topic summary

Super Mario Bros. 2

Super Mario Bros. 2

Super Mario Bros. 2 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System. After the smash hit Super Mario Bros. in 1985, Nintendo quickly released an adaptation of the original with advanced difficulty titled Super Mario Bros. 2 for its market in Japan on June 3, 1986. However, Nintendo of America found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market. This prompted a second Super Mario Bros. sequel based on Yume Kōjō: Doki Doki Panic, a Famicom Disk System game that had been based on a prototype platforming game and released as an advergame for Fuji Television's Yume Kōjō '87 media technology expo on July 10, 1987. The characters, enemies, and themes in Doki Doki Panic have the mascots and theme of the festival, and were adapted into the Super Mario theme to make a WesternSuper Mario Bros. sequel. Super Mario Bros. 2 was released on October 9, 1988 in North America, and was later released in Europe and Australia on April 28, 1989.

The game was a resounding success, becoming the fifth-best-selling game on the NES, and was critically well-received for its design aspects and for differentiating the Super Mario series. It was re-released in Japan for the Family Computer on September 14, 1992, as Super Mario USA, and has been remade twice, first included in the Super Mario All-Stars collection, released on July 14, 1993, for the Super Nintendo Entertainment System, and as Super Mario Advance, released as a launch game for the Game Boy Advance on March 21, 2001. It is included as part of the Virtual Console and Nintendo Classics services.