Topic summary
Social simulation game

Video game genre involving social interactions Social simulation games are a subgenre of life simulation games that explore social interactions between multiple artificial lives. Some examples include the SimCity, The Sims, Tomodachi Life and Animal Crossing series. The earliest were created for educational purpose, then gradually evolved to social and entertainment use. History Influences and origins There were social simulation games before there were video games. The earliest forms being physical cities created for educational purposes made of miscellaneous household items. School teacher, Doreen Gehry Nelson created in-class city building that eventually helped shape the game SimCity and more. Her city simulations allowed students to imagine, build, and re-build a city in their own image incorporating real world learning. The Nelson siblings, Doreen (school teacher) and Frank Nelson (architect), can be accredited for the creation of the roleplaying game, Purium, which was purposed at a 1971 Smithsonian Institution workshop. Later Purium became an inspiration used for the baseline of future social simulation games. Claire Curtin, an educational software producer, co-designed The