Topic summary
Real-time strategy games

Extracted from the Wikipedia article Real-time strategy game.
Tactics vs. strategy
Real-time strategy games have been criticized for an overabundance of tactical considerations relative to strategic gameplay. According to Chris Taylor, lead designer of Supreme Commander: "[My first attempt at visualizing RTSs in a fresh and interesting new way] was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." (Taylor then posits his own game as having surpassed this mold by including additional elements of broader strategic scope.)