Topic summary

Player versus player

Player versus player

Type of multiplayer interactive conflict Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually offline, whereas PvP tends to be online. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between game modes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History Genocide, an LPMud launched in 1992, was a pioneer in PvP conflict as the first "pure PK" MUD, removing all non-PvP gameplay and discarding the RPG-style character development normally found in MUDs in favor of placing characters on an even foot