Topic summary
Plane (Dungeons & Dragons)

Role-playing game multiverse Part of a series onDungeons & Dragons Overview Campaign settings Editions Gameplay Parts of the game Adventure Alignment Character class Deities Dungeon Master Magic Magic item Monsters 1974–76 1977–94 1st edition 2nd edition 3rd edition 3.5 edition 4th edition 5th edition Campaign settings Birthright Dark Sun Dragonlance Characters Eberron Forgotten Realms Faerûn Al-Qadim Kara-Tur Greyhawk Characters Deities Mystara Planescape Planes Outer Plane Ravenloft Characters Spelljammer Publication lists Rulebooks Forgotten Realms sourcebooks Eberron sourcebooks Adventure books TSR modules Wizards of the Coast adventures Related topics Controversies Licenses d20 System Game System License Open Game License Adaptations & media In popular culture Other media WikiProjectvte The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard Dungeons & Dragons multiv