Topic summary
Monster Hunter Cross

Extracted from the Wikipedia article Monster Hunter Generations.
Development
Planning for Monster Hunter Generations began during the development of Monster Hunter 4 Ultimate. The game's Japanese title—Monster Hunter X, pronounced as Monster Hunter Cross—originated from the idea of crossing old and new elements of the series in the game. Series executive producer Ryozo Tsujimoto saw that since it had been more than ten years since the beginning of the franchise, they wanted to celebrate the occasion, putting the idea of the game as "a festival feeling, a special event". Game producer, Shintaro Kojima, noted that "the letter X looks like it divides the given space into four… so four hunting styles, four large main monsters, four villages. They’re all crossing." The four flagship monsters featured in this title are Astalos, Gammoth, Mizutsune, and Glavenus.