Topic summary

Hidden-surface determination

Hidden-surface determination

Visibility in 3D computer graphics Three-dimensional (3D)computer graphics Fundamentals Modeling Scanning Rendering Printing Primary uses 3D models Computer-aided design Graphic design Video games Visual effects Visualization Virtual engineering Virtual reality Virtual cinematography Related topics Computer-generated imagery (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering vte In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics.[citation needed] The process of hidden-surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider.[citation needed] When referring to line rendering it is known as hidden-line removal.[citation needed] Hidden-surface