Topic summary
Graphics processing

Extracted from the Wikipedia article Computer graphics (computer science).
History
In the late 1970s and 1980s, raster graphics became more common for producing more realistic images, and by the 1990s dedicated graphics processing units made real-time 3D graphics increasingly practical on personal computers, workstations, and game systems. As the field grew, it also developed dedicated research venues, including SIGGRAPH, which was formally organized in 1969, Eurographics, founded in 1980, and the journal ACM Transactions on Graphics.