Topic summary

Cover system

Cover system

Video game gameplay mechanic Niko Bellic takes cover behind a car as the police are pursuing him in Grand Theft Auto IV (2008), which is the first game in its series to feature the cover system. Part of a series onAction games Subgenres Beat 'em up Hack and slash Fighting Platform fighter Platform Rhythm Stealth Survival Battle royale Shooter Arena FPS Hero Light gun Looter shooter Shoot 'em up Bullet hell Rail shooter Twin-stick TPS Tactical Extraction Related genres Action-adventure Metroidvania Survival horror Action RPG Soulslike Artillery Role-playing Topics Capture the flag Cover system First-person shooter engine Free look Quick time event WASD keys Lists Battle royale Beat 'em ups Fighting FPS Freeware FPS Light-gun Maze Platformer Survival TPS vte A cover system is a video game gameplay mechanic that lets certain areas of virtual space, usually a three-dimensional map, provide game characters a protective zone to hide from detection or circumvent taking damage, which can be dynamic and/or variable in games with destructible environments. The mechanism is seen in shooter games, stealth games, real-time tactics (RTT) games and, to a lesser extent, real-time strategy (RTS) ga