Topic summary
Computer generated imagery

Extracted from the Wikipedia article Computer-generated imagery.
History
The first feature film to use CGI as well as the composition of live-action film with CGI was Vertigo, which used abstract computer graphics by John Whitney in the opening credits of the film. The first feature film to make use of CGI with live action in the storyline of the film was the 1973 film Westworld. The first feature film to present a fully CGI character was the 1985 film Young Sherlock Holmes, showcasing a fully animated stained glass knight character. Other early films that incorporated CGI include Demon Seed (1977), Star Wars (1977), Tron (1982), Star Trek II: The Wrath of Khan (1982), Golgo 13: The Professional (1983), The Last Starfighter (1984),The Return of Godzilla (1984),The Abyss (1989), Terminator 2: Judgement Day (1991), and Jurassic Park (1993). The first music video to use CGI was Will Powers' "Adventures in Success" (1983). In 1995, Pixar's Toy Story became the first fully CGI feature film, marking a historic milestone for both animation and film-making. Prior to CGI being prevalent in film, virtual reality, personal computing, and gaming, one of the early practical applications of CGI was for aviation and military training, namely the flight simulator. Visual systems developed in flight simulators were also an important precursor to three-dimensional computer graphics and Computer Generated Imagery (CGI) systems today. Namely because the object of flight simulation was to reproduce on the ground the behavior of an aircraft in flight. Much of this reproduction had to do with believable visual synthesis that mimicked reality. The Link Digital Image Generator (DIG) by the Singer Company (Singer-Link), was considered one of the world's first generation CGI systems. It was a real-time, 3D capable, day/dusk/night system that was used by the NASASpace Shuttles, for F-111s, Black Hawk, and the B-52. Link's Digital Image Generator had architecture to provide a visual system that realistically corresponded with the view of the pilot. The basic architecture of the DIG and subsequent improvements contained a scene manager followed by geometric processor, video processor, and into the display with the end goal of a visual system that processed realistic texture, shading, translucency capabilities, and free of aliasing.