Topic summary
Bullet hell

Video game genre Danmaku in Taisei Project, an open source fan game of Touhou Project Noiz2sa - little hard Bullet hell (弾幕, danmaku; literally "barrage" or "bullet curtain"), also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with Batsugun and initially limited to vertically scrolling shooters, bullet hell elements were later added to other genres. The large number of projectiles is usually balanced by the player ship being treated as a single point for collision detection. Pure bullet hell games remain a niche genre due to their high level of difficulty. History The origin of the bullet hell genre is attributed to Toaplan, a now-defunct Japanese video game studio that developed arcade shoot 'em ups. In 1993, the studio released Batsugun, an innovative game that, after the first level, featured increasingly complex and hypnotic bullet patterns. In order to make the game more fair to players, only a small part of the player's ship served as the hitbox, rather than the entire vessel itself. This remains a tenet of bullet hell shooters, allowing players to navigate through se