Topic summary

Bloom lighting

Bloom lighting

Extracted from the Wikipedia article Bloom (shader effect).

Use in games

Some of the earliest games to use the bloom effect include the pre-renderedCGI game Riven (1997), the voxel game Outcast (1999), and the real-time3D polygon games The Bouncer (2000) and Ico (2001). Bloom was later popularized within the game development community in 2004, when an article on the technique was published by the authors of Tron 2.0. Bloom lighting has been used in many games, modifications and game engines such as Quake Live, Cube 2: Sauerbraten and the Spring game engine.