Topic summary

Affine geometry

Affine geometry

Euclidean geometry without distance and angles In affine geometry, one uses Playfair's axiom to find the line through C1 and parallel to B1B2, and to find the line through B2 and parallel to B1C1: their intersection C2 is the result of the indicated translation. GeometryProjecting a sphere to a plane Branches Euclidean Non-Euclidean Elliptic Spherical Hyperbolic Non-Archimedean geometry Projective Affine Synthetic Analytic Algebraic Arithmetic Diophantine Differential Riemannian Symplectic Discrete differential Complex Finite Discrete/Combinatorial Digital Convex Computational Fractal Incidence Noncommutative geometry Noncommutative algebraic geometry ConceptsFeaturesDimension Straightedge and compass constructions Angle Polytope Centroid Diagonal Orthogonality (Perpendicular) Parallel Vertex Congruence Similarity Symmetry Zero-dimensional Point One-dimensional Line Line segment Ray Curve Geodesic Length Two-dimensional Surface Plane Area Polygon Simple Convex Concave Star Regular Reuleaux Triangle Centers Altitude Hypotenuse Pythagorean theorem Circular Reuleaux Hyperbolic Ideal Spherical Quadrilateral Parallelogram Rectangle Square Rhombus Rhomboid Trapezoid Kite Circle Radius Di