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Walking simulator

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A walking simulator, shortened walking sim, is an adventure game that consists primarily of movement and environmental interaction. Walking sims generally do not have combat mechanics or traditional win/lose scenarios. While these video game elements originated in the 1980s, the term began to be used pejoratively to refer to new games as walking simulators in the late 2000s, notably with Dear Esther.

The Exit 8The Exit 8The Exit 8, sometimes shortened to Exit 8, is a 2023 indieadventure game developed and published by Kotake Create (stylised in all caps), also known as Kotakenotokeke. Billed as a walking simulator, the game revolves around the player walking through a Japanese metro station passageway, trying to spot inaccuracies, referred to as anomalies, in the layout of the passageway to reach the exit of the station.Indie gameIndie gameAn indie game or indie video game (short for independent video game) is a video game created by individuals or smaller development teams, and typically without the financial and technical support of a large game publisher, in contrast to most AAA games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games.Role-playing video gameRole-playing video gameRole-playing video games (RPGs), also known as computer role-playing games (CRPGs), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills).Dear EstherDear EstherDear Esther is a 2012 adventure game developed and published by The Chinese Room. First released in 2008 as a free modification for the Source game engine, the game was entirely redeveloped for a commercial release in 2012. The commercial version was released for Microsoft Windows in February 2012 and OS X in May 2012; ports for PlayStation 4 and Xbox One were released by Curve Digital in September 2016.Storytelling in video gamesIn the early days of video gaming, narrative elements were minimal due to technological constraints. Games like Pong (1972) focused solely on gameplay mechanics without storytelling components. As technology advanced, developers began incorporating narratives to enhance player engagement. Text-based adventures such as Colossal Cave Adventure (1976) and Zork (1980) introduced simple fantasy narratives, laying the groundwork for storytelling in games.Video game developerVideo game developerA video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support.GamerGamerA gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved into a profession for some, with some gamers routinely competing in games for money, prizes, or awards.Adventure gameAdventure games are a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult.GameplayGameplayLook up in Wiktionary, the free dictionary.PejorativePejorativeA pejorative word, phrase, slur, or derogatory term is a word or grammatical form expressing a negative or disrespectful connotation, a low opinion, or a lack of respect toward someone or something. It is also used to express criticism, hostility, hatred, or disregard. Sometimes, a term is regarded as pejorative in some social or ethnic groups but not in others or may be originally pejorative but later adopt a non-pejorative sense (or vice versa) in some or all contexts.Art gameArt gameAn art game (or arthouse game) is a work of interactivenew mediadigitalsoftware art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience.

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