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Video game modding

Modification of video games by fansVideo game modding (from "modifying") is the process of player and fan-authored alteration of a video game and is a sub-discipline of general modding. A set of modifications, called a mod, can either alter an existing game or add user-generated content. Modders, people who mod video games, can introduce a variety of changes to games, including altering graphics, fixing bugs, and adding unique gameplay elements.

ModdingModdingModding (from "modifying") is the act of modifying hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve bespoke specification or appearance. The term is often used in reference to video game modding, particularly in regard to creating new or altered content and sharing that via the web. It may be applied to the overclocking of computers in order to increase the frequency at which the CPU operates.User-generated contentUser-generated contentUser-generated content (UGC), alternatively known as user-created content (UCC), is content generated by users of the Internet such as images, videos, audio, text, testimonials, and software.Vanilla softwareVanilla software refers to applications and systems used in their unmodified, original state, as distributed by their vendors. This term is often applied in fields such as enterprise resource planning (ERP), e-government systems, and software development, where simplicity and adherence to vendor standards are more important than expanded functionality.MachinimaMachinimaMachinima () is an animation technique using real-timescreen capturing in computer graphics engines, video games and virtual worlds to create a cinematic production. The term machinima is a portmanteau of the words machine and cinema. According to Guinness World Records, machinima is an art of making animated narrative films from computer graphics, most commonly used by video games.Software development kitSoftware development kitA software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to a hardware platform and operating system combination.Video game artVideo game artCreative works using existing video game structure as its media Art and video games Video games as an art form Art game The Art of Video Games (exhibition) Alternate reality game Artistic expression withinvideo games Video game art Non-game Machinima Interactive film Video game art creation Game art design (artists) Video game graphics (pixel art) Video game music Storytelling Video games portalvte Video game art is a form of computer art that uses video games as an artistic medium.Software bugSoftware bugA software bug is a defect (bug) in computer software. A computer program with many or serious bugs may be described as buggy. The effects of a software bug range from minor (such as a misspelled word in the user interface) to severe (such as frequent crashing).Video gameVideo gameElectronic game with user interface and visual feedback"Computer game" redirects here. For games played on personal computers, see PC game.MinecraftMinecraftSandbox video game2011 video gameMinecraft is a sandbox video game developed and published by the Swedish company Mojang Studios. Following its initial public alpha release as an early access title on 17 May 2009, it was formally released on 18 November 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles.List of video games derived from modsThis is a list of standalone video games that have been ported from a modification of another video game, and/or that are entirely based on a modification of another video game. A game is considered standalone when it does not require the purchase or installation of any other game (including separate engine software such as the Source SDK) in order to run.Replay valueReplay valueReplay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings. The replay value of a game may also be based entirely on the individual's tastes. A player may enjoy repeating a game because of the music, graphics, gameplay or because of product loyalty.DemosceneDemosceneThe demoscene () is an international computer artsubculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared, voted on and released online at festivals known as demoparties.

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