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Video game developer

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A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support.

Video game publisherVideo game publisherA video game publisher is a company that publishesvideo games that have been developed either internally by the publisher or externally by a video game developer. FunctionsVideo game publishers are responsible for the publishing and distribution of games by handling their marketing and dealing with digital distribution platforms (e.g. Steam) and console-based online stores, as well as providing stores with physical copies in some cases.Video game developmentVideo game developmentProcess of developing a video gameVideo game development (or gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming (coding), design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance.Video game designVideo game designVideo game design is the process of designing the rules and content of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.Video game programmerVideo game programmerA game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design.Video game consoleVideo game consoleComputer system for running video gamesA collection of various classic video game consoles at a game show in 2010A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller.Electronic ArtsElectronic ArtsElectronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists".Indie gameIndie gameClass of video game, generally independently publishedScreenshots from several indie games. In reading order (in mobile view, top to bottom): Flotilla, Broforce, Celeste, Kentucky Route Zero, Tacoma, and Alto's Adventure.An indie game or indie video game (short for independent video game) is a video game created by individuals or smaller development teams, and typically without the financial and technical support of a large game publisher, in contrast to most AAA games.Game engineGame engineGame development and framework for computer science research platform Part of a series on theVideo game industry Development Producer Developer Designer Artist Programmer Design Level design Programming Engine AI Creation system Graphics Music Testing Products Video game Specialized / alternative-paradigmatic types: Casual Erotic Indie Interactive movie Nonviolent Serious Art game Edugame Exergame Non-game Arcade cabinet Console Accessory Publishing Markets China U.S. Japan North Korea South Korea Localization Censorship Content rating Piracy Clone Intellectual property protection Digital rights management Copy protection Distribution and monetization Buy-to-play AAA game Expansion pack Episodic video game Early access Crowdfunding Downloadable content Live service game Cloud gaming Free-to-play Microtransactions In-game currency Loot box gacha Season pass Battle pass Advertising in video games in-game Advergame Related Game studies Game journalism Lists List of video game developers Indie List of video game publishers List of video game industry people List of video game websites List of video game magazines vte A game engine is a software framework primarily designed for the development of video games, and generally includes relevant libraries and support programs.Video game art designVideo game art designVideo game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization.Personal computerPersonal computerA personal computer (PC), or simply computer, is a computer designed for personal use. It is typically used for tasks such as word processing, web browsing, email, file management, spreadsheets, and video calling. Personal computers are meant to be operated directly by an end user, rather than by a computer expert, administrator, company or technician.EA VancouverEA VancouverEA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and oldest studio. EA Vancouver employs approximately 1,300 people, and houses the world's largest video game test operation.PortingPortingIn software development, porting is the process of adapting software to run in a different context. Often it involves modifying source code so that a program can run on a different platform (i.e. on a different CPU or operating system) or in a different environment (i.e. with a different library or framework). It also describes adapting a change or feature from one codebase to another – even between different versions of the same software.

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