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Stub (distributed computing)

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In distributed computing, a stub is a program that acts as a temporary replacement for a remote service or object. It allows the client application to access a service as if it were local, while hiding the details of the underlying network communication. This can simplify the development process, as the client application does not need to be aware of the complexities of distributed computing.

Distributed object communicationRemote procedure callIn distributed computing, a remote procedure call (RPC) is an action in which a computer program causes a procedure (subroutine) to execute in a different address space of the current process (commonly on another computer on a shared computer network), which is written as if it were a normal (local) procedure call, without the programmer explicitly writing the details for the remote interaction.Server (computing)Server (computing)A server is a computer or software system that provides data, resources, or services to other computers called "clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers.Client (computing)Client (computing)In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.Marshalling (computer science)Marshalling (computer science)In computer science, marshalling or marshaling (US spelling) is the process of transforming the memory representation of an object into a data format suitable for storage or transmission, especially between different runtimes. It is typically used when data must be moved between different parts of a computer program or from one program to another.Distributed computingDistributed computing is a field of computer science that studies distributed systems, defined as computer systems whose inter-communicating components are located on different networked computers. The components of a distributed system communicate and coordinate their actions by passing messages to one another in order to achieve a common goal.Address spaceAddress spaceIn computing, an address space defines a range of discrete addresses, each of which may correspond to a network host, a peripheral device, a disk sector, a physical memory location, a virtual memory location, or another logical or physical entity. Address spaces are created by combining enough uniquely identified qualifiers to make an address unambiguous within the address space.CompilerCompilerIn computing, a compiler is software that translates computer code written in one programming language (the source language) into another language (the target language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g., assembly language, object code, or machine code) to create an executable program.MicroservicesMicroservicesIn software engineering, a microservice architecture is an architectural pattern that organizes an application into a collection of loosely coupled, fine-grained services that communicate through lightweight protocols. This pattern allows teams to develop, deploy, and scale services independently, improving modularity, scalability, and adaptability.Object request brokerEndiannessEndiannessIn computing, endianness is the order in which bytes within a word data type are transmitted over a data communication medium or addressed in computer memory, counting only byte significance. Endianness is primarily expressed as big-endian (BE) or little-endian (LE). Computers store information in various-sized groups of binary bits. Each group is assigned a number, called its address, that the computer uses to access that data.

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