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Special effect

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Special effects (often abbreviated as F/X or simply FX) are illusions or visual tricks used in the theater, film, television, video game, amusement park, and simulatorindustries to simulate the fictional events in a story or virtual world. It is sometimes abbreviated as SFX, but this may also refer to sound effects. Special effects are traditionally divided into the categories of mechanical effects and optical effects.

Visual effectsVisual effectsVisual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or computer-generated imagery (CGI) elements to create realistic imagery is called VFX.Sound effectSound effectA sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point without the use of dialogue or music.FilmFilmVisual art consisting of moving imagesA Trip to the Moon (1902) is considered to be a turning point in the development of narrative and science fiction films.A film, movie, or motion picture is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and sometimes feature other sensory stimuli.NarrativeNarrativeProse genres Poetry genres Dramatic genresComedyLibrettoMusicalOperaPlayhistoricalmoralSatireScriptTragedyTragicomedyHistoryAncientMedievalEarly medievalEarly modernRenaissance18th19th20thContemporary21st MediaVoiceaudiobookspeechWritingbookdigital electronicsebookmanuscript Lists and outlinesOutlineGlossaryBooksEpicfolk-epicsPoetsWritersMovementspoetry groupsCyclesLiterary awardspoetryShort story collection / CycleLost literary worklacunaTheory and criticismSociologyMagazinesCompositionLanguageNarrativeComparativeCircleSocietyPost-literate SocietyPeerFeudEstateWorkshopCircleA narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.).SimulationSimulationA simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time.TelevisionTelevisionMedium for transmitting moving images and soundFlat-screen television receivers on display for sale at a consumer electronics store in May 2008Television (TV) is a telecommunicationmedium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, entertainment, news, and sports.Video gameVideo gameElectronic game with user interface and visual feedback"Computer game" redirects here. For games played on personal computers, see PC game.Industry (economics)Industry (economics)In microeconomics, an industry is a branch of an economy that produces a closely related set of raw materials, goods, or services. For example, one might refer to the wood industry or to the insurance industry. When evaluating a single group or company, its dominant source of revenue is typically used by industry classifications to classify it within a specific industry.Amusement parkAmusement parkAn amusement park is a park that features various attractions, such as rides and games, and events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often featuring multiple areas with different themes. Unlike temporary and mobile funfairs and carnivals, amusement parks are stationary and built for long-lasting operation.Virtual worldVirtual worldA virtual world (also called a virtual space or spaces) is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds.TheatreTheatreCollaborative form of performing art"Theatrical" redirects here.IllusionIllusionAn illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may occur with any of the human senses, but visual illusions (optical illusions) are the best-known and understood. The emphasis on visual illusions occurs because vision often dominates the other senses.

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