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Sound scenography

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Sound scenography (also known as acoustic scenography) is the process of staging spaces and environments through sound. It combines expertise from the fields of architecture, acoustics, communication, sound design and interaction design to convey artistic, historical, scientific, or commercial content or to establish atmospheres and moods.

Surround soundSurround soundSurround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three screen channels of sound that played from three loudspeakers (left, center, and right) located in front of the audience.Sound maskingSound maskingSound masking is the inclusion of generated sound (commonly, though inaccurately, referred to as "white noise" or "pink noise") into an environment to mask unwanted sound. It relies on auditory masking. Sound masking is not a form of active noise control (noise cancellation technique); however, it can reduce or eliminate the perception of sound. Sound masking is applied to an entire area to improve acoustical satisfaction, thus improving the acoustical privacy of the space.Sonic interaction designSonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. Sonic interaction design is at the intersection of interaction design and sound and music computing.ScenographyScenography is the practice of crafting stage environments or atmospheres. In the contemporary English usage, scenography can be defined as the combination of technological and material stagecrafts to represent, enact, and produce a sense of place in performance. While inclusive of the techniques of scenic design and set design, scenography is a holistic approach to the study and practice of all aspects of design in performance.Sound designSound designSound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques and equipment or software. It is employed in a variety of disciplines including filmmaking, television production, video game development, theatre, sound recording and reproduction, live performance, sound art, post-production, radio, new media and musical instrument development.Interaction designInteraction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be.SoundwalkA soundwalk is a walk with a focus on listening to the environment. The term was first used by members of the World Soundscape Project under the leadership of composer R. Murray Schafer in Vancouver in the 1970s. Hildegard Westerkamp, from the same group of artists and founder of the World Forum of Acoustic Ecology, defines soundwalking as "... any excursion whose main purpose is listening to the environment.Generative musicGenerative music is a term popularized by Brian Eno to describe music that is ever-different and changing, and that is created by a system. Historical backgroundIn 1995 whilst working with SSEYO's Koan software (built by Tim Cole and Pete Cole who later evolved it to Noatikl then Wotja), Brian Eno coined the term "generative music".AcousticsAcousticsAcoustics is a branch of continuum mechanics that deals with the study of mechanical waves in gases, liquids, and solids including topics such as vibration, sound, ultrasound and infrasound. A scientist who works in the field of acoustics is an acoustician while someone working in the field of acoustics technology may be called an acoustical engineer.ArchitectureArchitectureArt and technique of designing buildingsIn adding the dome to the Florence Cathedral (Italy) in the early 15th century, the architect Filippo Brunelleschi not only transformed the building and the city, but also the role and status of the architect.Bauhaus building (Germany). The Bauhaus style co-started modernist architecture.Architecture is the study and practice of designing structures, especially habitable ones.CommunicationCommunicationTransmission of information"Communicate" redirects here. For other uses, see Communicate (other).There are many forms of communication, including human linguistic communication using sounds, sign language, and writing as well as animals exchanging information and attempts to communicate with intelligent extraterrestrial life.Communication is commonly defined as the transmission of information.3D tracking3D trackingIn 3D human-computer interaction, 3D tracking, also called pose tracking or positional tracking, is a process that tracks the position and/or orientation of head-mounted displays, controllers, or other input devices within Euclidean space. Pose tracking is often referred to as 6DOF tracking, for the six degrees of freedom in which the objects are often tracked.

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