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Interface (computing)

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In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.

SCSISCSISmall Computer System Interface (SCSI, ) is a set of standards for physically connecting and transferring data between computers and peripheral devices, best known for its use with storage devices such as hard disk drives. SCSI was introduced in the 1980s and has seen widespread use on servers and high-end workstations, with new SCSI standards being published as recently as SAS-4 in 2017.Computer data storageComputer data storageComputer data storage or digital data storage is the retention of digital data via technology consisting of computer components and recording media. Digital data storage is a core function and fundamental component of computers. Generally, the faster and volatile storage components are referred to as "memory", while slower persistent components are referred to as "storage".Bus (computing)Bus (computing)In computer architecture, a bus (historically also called a data highway or databus) is a communication system that transfers data between components inside a computer or, more rarely, between computers. It encompasses both hardware (e.g., wires, optical fiber, bus slots) and software, including communication protocols. At its core, a bus is a shared physical pathway, typically composed of wires or traces on a circuit board, that allows multiple devices to communicate.Data typeData typeIn computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take.Computer hardwareComputer hardwareComputer hardware, commonly shortened to hardware, includes the physical parts of a computer, such as the central processing unit (CPU), random-access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a monitor, mouse, keyboard, and speakers. By contrast, software is a set of written instructions that can be stored and run by hardware.SoftwareSoftwareSoftware (SW) consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware.Object-oriented programmingObject-oriented programmingObject-oriented programming (OOP) is a programming paradigm based on objects – software entities that encapsulate data and function(s). An OOP computer program consists of objects that interact with one another. An OOP language is one that provides object-oriented programming features, but as the set of features that contribute to OOP is contested, classifying a language as OOP – and the degree to which it supports OOP – is debatable.Class (programming)Class (programming)In programming, a class is a syntactic entity structure used to create objects. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state (variables) and behavior (methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them.Method (computer programming)A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods.User interfaceUser interfaceIn the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process.PeripheralPeripheralA peripheral device, or simply peripheral, is an auxiliary hardware device that a computer uses to transfer information externally. A peripheral is a hardware component that is accessible to and controlled by a computer but is not a core component of the computer. It can communicate with a computer through wired or wireless connections.Input/outputInput/outputIn computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation.

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