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Social simulation game

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Video game genre involving social interactions Social simulation games are a subgenre of life simulation games that explore social interactions between multiple artificial lives. Some examples include the SimCity, The Sims, Tomodachi Life and Animal Crossing series. The earliest were created for educational purpose, then gradually evolved to social and entertainment use. History Influences and origins There were social simulation games before there were video games.

Animal CrossingAnimal Crossing is a social simulation video-game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can engage in various activities such as fishing, insect catching, and fossil hunting.Life simulation gameLife simulation gameLife simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).Will Wright (game designer)Will Wright (game designer)William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders. The first computer game Wright designed was Raid on Bungeling Bay in 1984, but it was SimCity that brought him to prominence.Little Computer PeopleLittle Computer PeopleLittle Computer People, also called House-on-a-Disk, is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese versions were also released in 1987: a Family Computer Disk System version published by Disk Original Group, a subsidiary of Square; and a PC-8801 version. GameplayThe game has no win conditions, and one setting: a cross-sectional view of a thr…The SimsThe SimsThe Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts (EA). The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time. It is also part of the larger Sim series, started by SimCity in 1989.SimCitySimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts (EA) until 2003.Tomodachi LifeTomodachi LifeTomodachi Life, known in Japan as Tomodachi Collection, is a series of social simulation video games developed and published by Nintendo. The games feature customizable casts of Mii avatars who populate an island, autonomously forming relationships and requesting help with problems while the player serves as an external observer. The series began with the Nintendo DS title Tomodachi Collection (2009).Nintendo Entertainment SystemNintendo Entertainment SystemThe Nintendo Entertainment System (NES) is a home video game console developed and marketed by Nintendo. It was released as the Family Computer (Famicom) in Japan on July 15, 1983, and as the NES in test markets in the United States on October 18, 1985, followed by a nationwide launch on September 27, 1986.GainaxGainaxGainax Co., Ltd. (株式会社ガイナックス, Kabushiki-gaisha Gainakkusu; stylized in all caps) was a Japanese animation studio based in Musashino, Tokyo.GameloftGameloftGameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 10 development studios worldwide, and publishes games for mobile devices, video game consoles, and PC. The group is known for numerous successful video games and franchises on mobile and, in recent years, on PC and consoles, from Asphalt to Disney Dreamlight Valley.Artificial lifeArtificial lifeArtificial Life, also referred to as ALife, is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American computer scientist, in 1986. In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico.

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