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Sequential decision making

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Sequential decision making is a concept in control theory and operations research, which involves making a series of decisions over time to optimize an objective function, such as maximizing cumulative rewards or minimizing costs. In this framework, each decision influences subsequent choices and system outcomes, taking into account the current state, available actions, and the probabilistic nature of state transitions.

Reinforcement learningReinforcement learningField of machine learning The typical framing of a reinforcement learning (RL) scenario: an agent takes actions in an environment, which is interpreted into a reward and a state representation, which are fed back to the agent.In machine learning and optimal control, reinforcement learning (RL) (also known as approximate dynamic programming) is concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal.Optimal controlOptimal controlOptimal control theory is a branch of control theory that deals with finding a control for a dynamical system over a period of time such that an objective function is optimized. It has numerous applications in science, engineering and operations research. For example, the dynamical system might be a spacecraft with controls corresponding to rocket thrusters, and the objective might be to reach the Moon with minimum fuel expenditure.Markov decision processMarkov decision processA Markov decision process (MDP) is a mathematical model for sequential decision making when outcomes are uncertain. It is a type of stochastic decision process, and is often solved using the methods of stochastic dynamic programming. Originating from operations research in the 1950s, MDPs have since gained recognition in a variety of fields, including ecology, economics, healthcare, telecommunications and reinforcement learning.Control theoryControl theoryControl theory is a field of control engineering and applied mathematics that deals with the control of dynamical systems. The aim is to develop a model or algorithm governing the application of system inputs to drive the system to a desired state, while minimizing any delay, overshoot, or steady-state error and ensuring a level of control stability; often with the aim to achieve a degree of optimality.Dynamic programmingDynamic programmingProblem optimization methodFigure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.Dynamic programming (DP) is both a mathematical optimization method and an algorithmic paradigm.Operations researchOperations researchOperations research (British English: operational research), often shortened to the initialismOR, is a branch of applied mathematics that deals with the development and application of analytical methods to improve management and decision-making. The term management science is occasionally used as a synonym.Dynamical systemDynamical systemIn mathematics, a dynamical system is a system in which a function describes the time dependence of a point in an ambient space, such as in a parametric curve. Examples include the mathematical models that describe the swinging of a clock pendulum, the flow of water in a pipe, the random motion of particles in the air, and the number of fish each springtime in a lake.AlphaGoAlphaGoArtificial intelligence that plays GoAlphaGo is a computer program that plays the board gameGo. It was developed by the London-based DeepMind Technologies, an acquired subsidiary of Google. Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master.Transition systemTransition systemIn theoretical computer science, a transition system is a state machine that may have infinite states. It is used to describe the potential behavior of discrete systems. It consists of states and transitions between states, which may be labeled with labels chosen from a set; the same label may appear on more than one transition. If the label set is a singleton, the system is essentially unlabeled, and a simpler definition that omits the labels is possible.Dimitri BertsekasDimitri BertsekasDimitri Panteli Bertsekas (Greek: Δημήτρης Παντελής Μπερτσεκάς; July 9, 1942 – June 3, 2026) was a Greek-American applied mathematician, electrical engineer and computer scientist, a McAfee Professor at the Department of Electrical Engineering and Computer Science in School of Engineering at the Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts, and also a Fulton Professor of Computational Decision Making at Arizona State University, Tempe.StochasticStochasticStochasticity is the property of being well-described by a randomprobability distribution. Stochasticity and randomness are technically distinct concepts: stochasticity refers to a modeling approach, while randomness describes phenomena. These terms are often used interchangeably. In probability theory, the formal concept of a stochastic process is also referred to as a random process.Loss functionLoss functionIn mathematical optimization and decision theory, a loss function or cost function (sometimes also called an error function) is a function that maps an event or values of one or more variables onto a real number intuitively representing some "cost" associated with the event. An optimization problem seeks to minimize a loss function.

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