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A player character (PC), also known as a playable character, is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster (GM) refereeing tabletop role-playing games.

Non-player characterNon-player characterA non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster, or referee, rather than by another player. In video games, this term usually means a computer-controlled character that has a predetermined set of behaviors that potentially will impact gameplay.Tabletop role-playing gameTabletop role-playing gameForm of role-playing game for leisure A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements.Multiplayer online battle arenaMultiplayer online battle arenaMultiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete on a structured battlefield, each controlling a single character with distinctive abilities that grow stronger as the match progresses. The objective is to destroy the enemy team's main structure while defending one's own. In some MOBA games, the objective can be defeating every player on the enemy team.Role-playing gameRole-playing gameA role-playing game (sometimes spelled as roleplaying game or abbreviated as RPG) is a game in which players assume and play out the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.Character (arts)Character (arts)A character is a person or being in a narrative (such as a novel, play or film). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones by Henry Fielding in 1749.GamemasterGamemasterA gamemaster (GM), also known as a game master, game manager, game moderator, referee, storyteller, or master of ceremonies, is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing."Grand Theft Auto IIIGrand Theft Auto III2001 video game2001 video gameGrand Theft Auto III is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the first 3D game in the Grand Theft Auto series. Set in Liberty City, loosely based on New York City, the game follows Claude, a silent protagonist who becomes entangled in a world of crime, drugs, gang warfare, and corruption while pursuing revenge against his ex-girlfriend.Video gameVideo gameElectronic game with user interface and visual feedback"Computer game" redirects here. For games played on personal computers, see PC game.Hero shooterHero shooterA hero shooter is a subgenre of shooter games which emphasize "hero" characters that have distinctive abilities and/or weapons that are specific to them. This type of gameplay encourages players to choose heroes based on their strengths and the role they play in the team's overall strategy. A hero shooter can be a first-person shooter or a third-person shooter. The genre has become popular for its focus on teamwork and character variety.Fighting gameFighting gameVideo game genreA typical fighting game: the green fighter is blocking blue fighter's punch. Colored bars above represent fighters' health.Attribute (role-playing games)Attribute (role-playing games)An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.Sports video gameSports video gameSports-simulating video game

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