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Interface (object-oriented programming)

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In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in an interface is said to implement the interface, or to adopt the protocol. Interfaces are useful for encapsulation and reducing coupling.

Python (programming language)Python (programming language)General-purpose programming languagePython is a high-level, general-purpose programming language that emphasizes code readability, simplicity, and ease-of-writing with the use of significant indentation, an extensive ("batteries-included") standard library, and garbage collection. Python supports multiple programming paradigms but with an emphasis on object-oriented programming and dynamic typing.Ada (programming language)Ada (programming language)Ada is a structured, statically typed, imperative, and object-orientedhigh-level programming language, inspired by Pascal and other languages. It has built-in language support for design by contract (DbC), extremely strong typing, explicit concurrency, tasks, synchronous message passing, protected objects, and non-determinism. Ada improves code safety and maintainability by using the compiler to find errors in favor of runtime errors.C Sharp (programming language)C Sharp (programming language)C# ( see SHARP) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The principal designers of the C# programming language were Anders Hejlsberg, Scott Wiltamuth, and Peter Golde from Microsoft.D (programming language)D (programming language)D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is now a very different language. As it has developed, it has drawn inspiration from other high-level programming languages. Notably, it has been influenced by Java, Python, Ruby, C#, and Eiffel.OCamlOCamlOCaml ( , formerly Objective Caml) is a general-purpose, high-level, multi-paradigmprogramming language which extends the Caml dialect of ML with object-oriented features. OCaml was created in 1996 by Xavier Leroy, Jérôme Vouillon, Damien Doligez, Didier Rémy, Ascánder Suárez, and others.Programming languageProgramming languageA programming language is an engineered language for expressing computer programs, typically allowing software to be written in a human readable manner. Execution of a program requires an implementation. There are two main approaches for implementing a programming language – compilation, where programs are translated ahead-of-time to machine code, and interpretation, where programs are directly executed.Class (programming)Class (programming)In programming, a class is a syntactic entity structure used to create objects. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state (variables) and behavior (methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them.Encapsulation (computer programming)Encapsulation (computer programming)In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. Essentially, encapsulation prevents external code from being concerned with the internal workings of an object. Encapsulation allows developers to present a consistent interface that is independent of its internal implementation.Java (programming language)Java (programming language)Object-oriented programming languageJava is a high-level, general-purpose, memory-safe, object-orientedprogramming language. It is intended to let programmerswrite once, run anywhere (WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are usually compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture.Abstraction (computer science)Abstraction (computer science)In software, an abstraction provides access while hiding details that otherwise might make access more challenging. It focuses attention on details of greater importance. Examples include the abstract data type which separates use from the representation of data and functions that form a call tree that is more general at the base and more specific towards the leaves.Object-oriented programmingObject-oriented programmingObject-oriented programming (OOP) is a programming paradigm based on objects – software entities that encapsulatedata and function(s). An OOP computer program consists of objects that interact with one another. An OOP language is one that provides object-oriented programming features, but as the set of features that contribute to OOP is contested, classifying a language as OOP – and the degree to which it supports OOP – is debatable.Data typeData typeIn computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take.Coupling (computer programming)Coupling (computer programming)In software engineering, coupling is the degree of interdependence between software modules, a measure of how closely connected two routines or modules are, and the strength of the relationships between modules. Coupling is not binary but multi-dimensional. Coupling is usually contrasted with cohesion. Low coupling often correlates with high cohesion, and vice versa.

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