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Interactive fiction

Interactive fiction (IF) is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game.

Adventure gameAdventure gameVideo game genreAdventure games are a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres.Choose Your Own AdventureChoose Your Own AdventureChoose Your Own Adventure (CYOA) was a children's gamebook series written in the second person, where the reader assumes the protagonist's role and thereby makes choices determining the plot. The series was based upon a concept created by Edward Packard and originally published by Constance Cappel's and R. A. Montgomery's Vermont Crossroads Press as the "Adventures of You" series, starting with Packard's Sugarcane Island in 1976.Player characterPlayer characterA player character (PC), also known as a playable character, is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs).SoftwareSoftwareSoftware (SW) consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware.CP/MCP/MCP/M, originally standing for Control Program/Monitor and later Control Program for Microcomputers, is a mass-market operating system created in 1974 for Intel 8080-based microcomputers by Gary Kildall of Digital Research, Inc. CP/M is a disk operating system and its purpose is to organize files on a magnetic storage medium, and to load and run programs stored on a disk.Role-playing video gameRole-playing video gameRole-playing video games (RPGs), also known as computer role-playing games (CRPGs), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills).Video gameVideo gameElectronic game with user interface and visual feedback"Computer game" redirects here. For games played on personal computers, see PC game.PuzzlePuzzleProblem or enigma that tests a person's ingenuity Various physical puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles.Command (computing)In computing, a command is a high-level instruction received via an external interface that directs the behavior of a computer program. Commonly, commands are sent to a program via a command-line interface, a script, a network protocol, or as an event triggered in a graphical user interface. Many commands support arguments to specify input and to modify default behavior. Terminology and syntax varies but there are notable common approaches.Text modeText mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels. Typically, the screen consists of a uniform rectangular grid of character cells, each of which contains one of the characters of a character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes.GamebookA gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion.Story structureStory structureStory structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and sometimes specifically referring to the ordering of the plot: the narrative series of events, though this can vary based on culture. In a play or work of theatre especially, this can be called dramatic structure, which is presented in audiovisual form.NarrativeNarrativeProse genres Poetry genres Dramatic genresComedyLibrettoMusicalOperaPlayhistoricalmoralSatireScriptTragedyTragicomedyHistoryAncientMedievalEarly medievalEarly modernRenaissance18th19th20thContemporary21st MediaVoiceaudiobookspeechWritingbookdigital electronicsebookmanuscript Lists and outlinesOutlineGlossaryBooksEpicfolk-epicsPoetsWritersMovementspoetry groupsCyclesLiterary awardspoetryShort story collection / CycleLost literary worklacunaTheory and criticismSociologyMagazinesCompositionLanguageNarrativeComparativeCircleSocietyPost-literate SocietyPeerFeudEstateWorkshopCircleA narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.).

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