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Instance dungeon

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In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for a certain number of players, that enters the area. Instancing, the general term for the use of this technique, addresses several problems encountered by players in the shared spaces of virtual worlds. It is not widely known when instances were first used in this genre. However, The Realm Online (1996) is sometimes credited as introducing the concept.

Player versus playerThe Realm OnlineThe Realm OnlineThe Realm Online, originally known as The Realm, is a long-running massively multiplayer online role playing game (MMORPG) initially launched by Sierra On-Line in December 1996 for WindowsPC. It was designed in the tradition of graphical MUDs, before the usage of the terms "massively multiplayer" and "MMORPG".EverQuestEverQuestEverQuest is a 3Dfantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for Mac OS X was released in June 2003, which operated for ten years before being shut down in November 2013.Tabula Rasa (video game)Tabula Rasa (video game)Richard Garriott's Tabula Rasa is a discontinued Massively multiplayer online game developed by Destination Games and published by NCsoft, designed in part by Richard Garriott. The game is a role-playing video game that blends certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007.Virtual worldVirtual worldA virtual world (also called a virtual space or spaces) is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds.Brad McQuaidBrad McQuaidBrad McQuaid (April 25, 1969 – November 18, 2019) was an American video game designer who was the key designer of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999. He later co-founded Sigil Games Online where he was CEO and executive producer of Vanguard: Saga of Heroes until Sony Online Entertainment's acquisition of Sigil Games Online in May 2007.Kill stealingIn multiplayer video games, particularly in MOBAs, first-person shooters, MMORPGs and MUDs, kill stealing is the practice of obtaining credit for killing an enemy when another player has put more effort into the kill. This usually happens when a game only keeps track of which player defeats an enemy, rather than which player dealt the most damage, leading to the so-called last-hitting mechanics.Massively multiplayer online gameMassively multiplayer online gameMultiplayer video game with a large number of players A massively multiplayer online (MMO) game, abbreviated as MMOG or MMO, is a type of online video game that allows a large number of players to simultaneously interact in the same game server.Dungeon crawlDungeon crawlA dungeon crawl is a type of scenario in fantasyrole-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board gamesDungeon crawling in board games dates to the 1975 release of Dungeon! Over the years, many games built on that concept.Richard GarriottRichard GarriottRichard Allen Garriott de Cayeux (néGarriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and space tourist. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development.Non-player characterNon-player characterA non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster, or referee, rather than by another player. In video games, this term usually means a computer-controlled character that has a predetermined set of behaviors that potentially will impact gameplay.Walt Disney WorldWalt Disney WorldEntertainment resort in FloridaWalt Disney World Resort (commonly known as Walt Disney World or Disney World) is an entertainment and vacation resort complex located about 20 miles (32 km) southwest of Orlando, Florida, United States. Opened on October 1, 1971, the resort is operated by Disney Experiences, a division of the Walt Disney Company.Camping (video games)In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden.

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