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Hardware acceleration

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Hardware acceleration is the use of computer hardware, known as a hardware accelerator, to perform specific functions faster than can be done by software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated by software running on a CPU can also be calculated by an appropriate hardware accelerator, or by a combination of both.

Computer hardwareComputer hardwareComputer hardware, commonly shortened to hardware, includes the physical parts of a computer, such as the central processing unit (CPU), random-access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a monitor, mouse, keyboard, and speakers. By contrast, software is a set of written instructions that can be stored and run by hardware.SoftwareSoftwareSoftware (SW) consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware.Performance per wattPerformance per wattIn computing, performance per watt is a measure of the energy efficiency of a particular computer architecture or computer hardware. Literally, it measures the rate of computation that can be delivered by a computer for every watt of power consumed. This rate is typically measured by performance on the LINPACK benchmark when trying to compare between computing systems: an example using this is the Green500 list of supercomputers.Central processing unitCentral processing unitCentral computer component that executes instructionsCore i9-14900KF, a 2023 CPU made by IntelInside a central processing unit: The integrated circuit of Intel's Xeon 3060, first manufactured in 2006A central processing unit (CPU), also known as a central processor, main processor, or simply processor, is the primary processor in a given computer.Software release life cycleSoftware release life cycleThe software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public. Pre-alpha refers to the early stages of development, when the software is still being designed and built.Function (mathematics)Function (mathematics)Association of one output to each inputIn mathematics, a function from a setX to a set Y assigns to each element of X exactly one element of Y. The set X is called the domain of the function and the set Y is called the codomain of the function. Functions were originally the idealization of how a varying quantity depends on another quantity. For example, the position of a planet is a function of time.Software portabilitySoftware portabilitySoftware portability is a design objective for source code to be easily made to run on different platforms. An aid to portability is the generalized abstraction between the application logic and system interfaces. When software with the same functionality is produced for several computing platforms, portability is the key issue for development cost reduction.Software development processSoftware development processA software development process prescribes a process for developingsoftware. It typically divides an overall effort into smaller steps or sub-processes that are intended to ensure high-quality results. The process may describe specific deliverables – artifacts to be created and completed.Latency (engineering)Latency (engineering)Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.Non-recurring engineeringNon-recurring engineeringNon-recurring engineering (NRE) cost refers to the one-time cost to research, design, develop and test a new product or product enhancement. When budgeting for a new product, NRE must be considered to analyze if a new product will be profitable. Even though a company will pay for NRE on a project only once, NRE costs can be prohibitively high and the product will need to sell well enough to produce a return on the initial investment.Network throughputNetwork throughputRate at which data is processed in communication networks Network throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel in a communication network, such as Ethernet or packet radio. The data that these messages contain may be delivered over physical or logical links, or through network nodes.Digital dataDigital dataDigital data or digital information, in information theory and information systems, is data or information represented as a string of discrete symbols, each of which can take on one of only a finite number of values from some alphabet, such as letters or digits. An example is a text document, which consists of a string of alphanumeric characters.

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