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Guild Wars 2

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Guild Wars 2 is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005), a plot line that concludes in the third expansion End of Dragons (2023).

Guild WarsGuild WarsGuild Wars is an online role-playing game franchise developed by ArenaNet and published by NCSoft. The games were critically well received and won many editor's choice awards, as well as awards such as "Massively Multiplayer/Persistent World Game of the Year" by the Academy of Interactive Arts & Sciences, as well as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game.Guild Wars (video game)Guild Wars (video game)Guild Wars is an online rpg developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT, and released in 2005. As the original instalment of the Guild Wars series, its campaign was retroactively retitled Guild Wars: Prophecies to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion.ArenaNetArenaNetArenaNet, LLC is an American video game developer and subsidiary of NC, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing game series Guild Wars. HistoryOriginally named Triforge, ArenaNet was founded in 2000 by three veterans of Blizzard Entertainment: Mike O'Brien ("Mo"), Jeff Strain, and Patrick Wyatt.Massively multiplayer online role-playing gameMassively multiplayer online role-playing gameA massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.Persistent worldA persistent world, or persistent-state world (PSW), is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games.Instance dungeonInstance dungeonIn massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for a certain number of players, that enters the area. Instancing, the general term for the use of this technique, addresses several problems encountered by players in the shared spaces of virtual worlds. It is not widely known when instances were first used in this genre.Free-to-playFree-to-playFree-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use.FantasyFantasyFantasy is a genre of speculative fiction that involves supernatural or magical elements, often including completely imaginary realms and creatures. The genre's roots lie in fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression fantastic literature is often used for this genre by Anglophone literary critics.Role-playing gameRole-playing gameA role-playing game (sometimes spelled as roleplaying game or abbreviated as RPG) is a game in which players assume and play out the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.Ripple effectRipple effectA ripple effect occurs when an initial disturbance to a system propagates outward to disturb an increasingly larger portion of the system, like ripples expanding across the water when an object is dropped into it. The ripple effect is often used colloquially to mean a multiplier in macroeconomics. For example, an individual's reduction in spending reduces the incomes of others and their ability to spend.Lovecraftian horrorLovecraftian horrorLovecraftian horror, also called cosmic horror or eldritch horror, is a subgenre of horror, fantasy, and weird fiction originating from the United States that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock.Subscription business modelThe subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century. It is particularly common now for digital products, which lend themselves more naturally toward a subscription model. Subscriptions can be a more convenient, hassle-free transaction for consumers.Quest (video games)Quest (video games)A quest or mission is a task within video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above.

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